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Allgemein
Sunday 18. 05. 2014 - 07:13 Uhr - WOLFENSTEIN: TNO - AFTER RELEASE MULTIPLAYER PLANNED?

 

Wolfenstein TNO: It Would be fun to make an Enemy Territory-Style Multiplayer Game

By Katie Williams Wolfenstein: The New Order's creative director Jens Matthies has divulged a number of tidbits on a Reddit AMA, revealing that an Enemy Territory-style multiplayer game would be fun to develop as a possible sequel - but that developer MachineGames would "never" work on both a single-player and multiplayer campaigns at the same time.

"I think it would be a lot of fun to make an Enemy Territory style multiplayer game," said Matthies, responding to a Reddit user's question about the direction a sequel might take. "But MachineGames will never make both at the same time. We find that the best possible results come from having the whole team focused on a singular experience for the duration of the project."

Matthies also mentioned that a single playthrough of The New Order - which was famously revealed early on in its life to not include any multiplayer component - will end up "close to 20 hours," with further incentive to replay the campaign to explore an alternate timeline. Additionally, he reports that The New Order will run with "minimal visual disparity at 60fps/1080p on all platforms."

He also said that he hopes that creators of the original Wolfenstein 3D John Carmack and John Romero would be proud of the series' new turn, saying, "This game is our love letter to id Software and the shooters we grew up with, so I hope they'll like it. I don't think they will be expecting such a developed story line though ;)"

"We've worked extremely hard to make sure the id guys wouldn't feel like their trust in us was misplaced."

Wolfenstein: The New Order will launch globally on May 20 for PS4, Xbox One, PS3, Xbox 360 and PC, though recently, it was revealed that gamers in Germany and Austria would be playing an altered version due to laws banning Nazi imagery. If you're curious for our impressions, read what we thought of Wolfenstein: The New Order's first hour.

 

Sources: Wolfenstein4Ever | gamestar | ign


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ET-News
Friday 16. 05. 2014 - 07:14 Uhr - silEnT 0.8.2 released

Whats new in Version 0.8.2

  • Version 0.8.2
  • Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
  • Added: enemy team objective carry indicator (http://mygamingtalk.com/forums/topic/3165-objective-captured-visual-screen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
  • Fixed: Players carrying objectives are now shown correctly.
  • Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
  • Fixed: The name of the disguised covert op was not drawn to spectators.
  • Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
  • Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
  • Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
  • Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
  • Fixed: The output of finger command didn't show warnings if there were more then 2 in total.
  • Fixed: UI crash in menu (http://mygamingtalk.com/forums/tracker/issue-242-client-game-crashes-in-menu/)
  • Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
  • Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk.com/forums/tracker/issue-248-possible-bug-g-muterename/)
  • Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
  • Fixed: cg_effectDistance was affecting the played sounds.
  • Fixed: g_classWeapons not working for class command (http://mygamingtalk.com/forums/tracker/issue-252-g-classweapons-not-fully-working/)
  • Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
  • Fixed: switching problem with double SMG (http://mygamingtalk.com/forums/tracker/issue-244-cant-switch-to-primary-when-having-two-smgs/)
  • Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
  • Improved: UI tabbing to edit field makes it focused.
  • Improved: limbo weapons menu for soldier class.
  • Improved: sort order of the map vote menu map list.

full changelog

 

Special thanks for Krauersaut for building the Mac OS X client.

 

Download here

 

Source: Mateos via SB | MyGamingTalk


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RTCW
tuesday 13. 05. 2014 - 06:49 Uhr - Wolf Patch 1.42a (aka iortcw) released!

After a year of development, I've decided it's time for a release... Wolf 1.42 (aka iortcw) is an updated game engine for Return to Castle Wolfenstein based on the open source ioquake3 engine. There are hundreds of fixes and new features to bring the game more up to date while staying compatible with existing 1.41 release. Look the Image Gallery!
 

What's new: (1.42)

Client:
SDL backend
OpenAL sound API support (multiple speaker support and better sound quality)
Full x86_64 (64-bit) support (all platforms including Mac)
Optional new OpenGL2 based renderer for improved graphics. See rend2-readme.txt
Bloom lighting for original renderer
VoIP support, both in-game (using Opus 1.1 codec) and external support through Mumble. See voip-readme.txt
Correct handling of widescreen resolutions
IPv6 support
Working master server list (with support for multiple master servers)
Built-in game minimizer
AVI video capture of demos
Much improved console autocompletion
Persistent console history
Colorized terminal output
Ogg Vorbis support
QVM support
cl_guid support
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
PNG image support
IQM model support
Lots of bug fixes

Server:
HTTP/FTP download redirection (using cURL) for fast map and mod downloads
Fast UDP downloads for legacy clients
Many exploits fixed (getstatus / getinfo flooding and rcon attacks)
Full x86_64 (64-bit) support (all platforms including Mac)
Server side wallhack prevention.
Colorized terminal output.
IPv6 support
Improved standard ban system.
Lots of bug fixes

What's new: (1.42a)

Client:
Updated SDL backend to 2.0.3 (improved video and input handling)
Update cl_guid support to use Punkbuster GUID's (based on CD Key like official 1.41 client)
Updated curl libraries to support downloads from secure (https and ftps) servers (both IPv4 and IPv6)
Sound fixes (some stuttering, volume, and doppler issues fixed)
Rend2 (updated renderer) fixes (especially lighting and cubemap fixes)
Add support for gender specific obituaries (using cvar sex "male"/"female")
Fixed flag animations when using QVMs
Fixed crash with QVM->dll communication
Fixed AI showing phone jack (connection interrupt) icons when dead (Single Player)
Fixed colored name padding in status command
Add new command 'cvar_modified' to show a list of all cvars that were changed from defaults.
Random bug fixes
Added sample config to enable hi quality graphics using new renderer (In console, /exec hiquality.cfg; vid_restart)
- *Requires OpenGL2/3 capable video card/drivers*

Server:
Added support for map specific configs (to set server cvars on a per map basis, such as gametype, respawn times, etc.)
- To use, create a 'mapcfgs' folder inside of 'main' to hold you per map configs. Naming convention is .cfg
Fix pk3 download error messages
Potential filesystem issue fixed

Please refer to the README for new cvar settings and general information.

More Pictures

 

Downloads:

IORTCW Patch Mac UB

IORTCW Patch Mac Term

IORTCW Patch Linux 64

IORTCW Patch Linux 32 1.42a

IORTCW Patch Windows 64 1.42a

IORTCW Patch Windows 32 1.42a

 

Sources: Wolfenstein4Ever | ecgnetwork.co | ioquake3.org/iortcw

 


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