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ET-News
Thursday 12. 09. 2013 - 08:00 Uhr - UAC: A New Anticheat for ET

For the past few weeks, I have been trying to find a new anticheat for ET. TZAC did a good job for a while, but I think most of us can agree that it is time to move on.

You may have heard about the new AC being developed by TrackBase. While it does seem somewhat promising and I wish them the best of luck with it, we simply cannot afford to wait for a brand new anticheat to be made from scratch. I was forced to search for an already existing AC instead, one that would be ready in time for the Fall 2013 season.

I am pleased to announce that ET is now officially supported by Universal Anticheat!

Universal Anticheat (UAC) has been in development since 2006 by a coder named DExUS and currently supports Battlefield 3, Call of Duty 2, Call of Duty 4, and several other games. It has already proven itself on ClanBase in CoD2, so I am confident that it will do good things for ET in the upcoming EC/OC season.

Before I continue, however, I must admit that this is only a temporary solution. DExUS recently announced that he will be shutting down UAC on the 1st of January due to lack of time and motivation. This is obviously very unfortunate, but it's not something I didn't already know about, and it won't stop us from taking advantage of what UAC has to offer ET for the next 3-4 months.

So, how does UAC work?

Like our previous anticheat, UAC is primarily intended to be used in official clan matches. It runs on a system which requires a Match ID to be entered every time it is used.

In ClanBase cup/ladder matches, the Match ID will be the WID at the end of the CB matchlink. (For example, in  http://clanbase.ggl.com/warinfo.php?wid=1337, the match ID is 1337.) If you are playing an IRC war or other non-official match, the Match ID can be anything unique and mutually agreed upon.

Simply select Enemy Territory, enter a Match ID, and check the box next to Start scanning. Then, open ET and play the match as usual. You can minimize at any time to check which players are currently actively scanning in the same Match ID. UAC will scan your memory/files and take screenshots at random times throughout the match. After the match is over, you must uncheck the box next to Start scanning. The scan logs and screenshots will then be uploaded, and you are free to review them in the same UAC window.

If UAC happens to take a few screenshots with your personal information in them, you can immediately delete them while reviewing the screenshots in your UAC window.

More information can be found in the User Manual.

read more...

 

Source: wolfenstein4ever


Newsposter: StoerFaktoR
zuletzt geändert am 12.09.2013 - 08:01 Uhr
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ET-News
Wednesday 11. 09. 2013 - 06:30 Uhr - Team Muppet Vietnam BoozeNight

 

We would like to invite you for its Booze event on the 15th of September, starting at 19:00 GMT+0 till you're to wasted to continue. Bring your alcoholic beverages and your best aim to enjoy an unforgettable night. And feel free to join us at our teamspeak3 server during the event for the extra experience!!
ServerIP: 78.46.91.105:27960
TSIP: 109.70.149.30:9987
For further questions/information visit our website and join us in the chat.We are looking forward to see you there.

Team Muppet


Newsposter: schnoog
zuletzt geändert am 11.09.2013 - 06:31 Uhr
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RTCW
Wednesday 11. 09. 2013 - 03:08 Uhr - RtCW Script Editor

 

Eugeny has created a new RtCW script editor for Return to Castle Wolfenstein mappers. It edits the .ai and .script files of the game and also has syntax highlighting. It is now also possible to parse the map with the creation of a "skeleton" script.

Download the RtCW Script Editor version 0.4 HERE

Eugeny's Project X website HERE

Source: Splashdamage - more info too


Newsposter: Motorhead
zuletzt geändert am 11.09.2013 - 03:13 Uhr
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