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Wolfmap news archive
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QW-Mod: Flymod (Alpha 3)
28.10.2008 : 19:31murka10 got bored and had an attempt of creating a dogfight mod.
Download:
--> Flymod (Alpha 3)
- Each spawn contains 4 flyers (4v4 possible, or 8v8 with Anansis and Tormentors)
- Compiled scripts (Win only)
- Cvar "fly_allowNinety" "1/0" to control the infamous 90.
ET-Prefab: Cave Tunnle
28.10.2008 : 18:11This prefab of a cave tunnle was made of brushes by 89blitz.
Download:
--> Cave Tunnle
SplashDamage
ET-Skinpack: Uncut Skinz (Final)
28.10.2008 : 09:35The skinpack made by pisherman is avaible in three versions. One for No Quarter, two other with different hats for all other mods.
Download:
--> pisherman's Skinz (Final)
Features:
- Axis & Allies Skinpack
- VoiceChat Icons made by nUllSkillZ
- FireTeamChat-Features in normal VoiceChat
- Different SmokeGrenades & AirstrikeCans
- Blood stays on the ground the whole map
RtCW & ET: Omni-Bot 0.71 (Stable)
27.10.2008 : 19:41That's right, a new version of Omni-Bot for RtCW and ET was released. To much to show the changes in the news, please take a look at the changelogs.
Download & Info:
--> Omni-Bot v0.71 for ETIRATA via E-Mail
--> Omni-Bot v0.71 for RtCW--> Changelog ET
--> ReadMe RtCW--> Omni-Bot Website
ET-Map: Vesuvius Rev (Final)
27.10.2008 : 00:041944 Bay of Naples – Allies are advancing through a town where Axis have been excavating Roman ruins under the streets in search of legendary relics. Allies need to steal the discovered Urn relic from the excavations. Meanwhile Mount Vesuvius has started erupting.
This is a totally reworked and more compact version of the Vesuvius map by mrfin & firefly 07.SplashDamage
| mrfin.net
ET-Map: Mine Assaut (Beta 1)
26.10.2008 : 23:59The Allies try to destroy some material crates the Axis have moved into this abandoned mine to protect them.
SplashDamage
| Servers running this Map
ET-Map: Ghosttown Sniper (Beta 4)
26.10.2008 : 23:47The name ghost-town is because it's a spooky town. There are no ghosts in it sorry. Just two city's where you can snipe from. Have fun!
Planet Wolfenstein
| RtCWfiles
ET-Soundpack: Halloween Optimized (Beta 1)
26.10.2008 : 23:25I just make the sounds smaller. The Sounds are the same.
Greets,
EgaL@tc-sounds.net.ms
Download:
--> Halloween Sounds (Beta 1) Optimized
With this mod it will add some custom sound vsays to your ordinary vsays. Its a fun soundpack for the month of October with halloween so close and all. Some of the sounds include screams, scary voices, southpark halloween clips, scary sounding welcomes and scary sounds. This pk3 also includes axis win/allies win sounds from the movie physco and the xfiles theme song so when you win a match you will here these sounds instead of your ordinary boring win sounds. Also I have found it hard when you have a jaymod mod to spice things up a bit. In NQ and ETpub you can add commands it doesn't work that way for jaymod so this is a little something I think that would help spice up a server and more for a jaymod server. But it can also be used in NQ and ETpub as well. ~way2hardRtCW4ever!
ET-Map-Mod: BR D. Teamspecific Glowing Obj's
23.10.2008 : 14:07Molotov made map mod for Baserace Desert wich's adding a nice teamspecific glow to the boxes. As extra he removed the chargetime factor modification, so the gameplay stay balanced even if a team secured much more objective than the other one.
--> Baserace Desert incl. Teamspecific Glowing Obj'sMolotov via PM
ET-Only.com is back!
23.10.2008 : 00:25To make it short and sweet, ET-Only is back after a longer downtime.
Visit the Site:
--> ET-Only.com
ET-Skinpack: XBO Axis 1.2
23.10.2008 : 00:17Blowfish made a new skinpack for the axis, currently version 1.2 but he's working on a new version wich has a new head of the CovertOps.
Download:
--> XBO Axis 1.2Blowfish via PM
ET-Map: Airpark Sniper (Beta 1)
21.10.2008 : 20:02After a hard air strike, axis and allied sniper teams, crash-landet at a secret island in the sky. Now they started to fight for it...
Niek via PM | [UJE]Clan
| Servers running this Map
ET-Map: tRick gammas (Beta 2)
20.10.2008 : 18:40A small trickjump map, mainly for skilled jumpers.
Timo via PM
| Servers running this Map
ET-Bot: BoBot v04.08
20.10.2008 : 12:19A bobot is a robot (bot), a virtual player directed by a computer. Bots will never replace human players, but you can train with them or against them or even add them to your server.
Bobots are realistic bots. They try to copy the human behavior and the human navigation. Bobot really thinks. Like a human player, bobot can do stupid and good things. It is not necessary that the bots are too perfect. They should not behave like robots without defects.
Download & Info:
--> Bobot v04.08The characteristics of Bobot:--> Bobot Website (French)
--> Bobot Website (English)
--> Bobot Website (Spanish)
- Its navigation by network of neurons trained to avoid obstacles thanks to a genetic algorithm (Joc)
- Intelligent decision taking (rules system, priorities calculation through fuzzy logic) (3ème Type).Bobot constantly has a dozen of decisions to take. Does it have to get fixed up, to look for some munitions, to get or give a pack, to answer back to an attack or reviver a teammate? Does it have to go to a tank rather than to its main goal ? It asses all the possibilities many times per second and it will take the most adequate decision according to the situation. If a bot gets hurt close to its target it will go towards it but if it is far from it and close to a surgery it will prefer getting medical care. If reviving a teammate it gets shot, it will leave the action in order to answer back and only then will go back to what it was doing if it is still alive. It knows how to pursue an enemy for a while and also protect their mate.
- The complete tank, truck support. A bobot is able to escort the tanks and other vehicles, to get on a tank and use their machineguns. It is able to wait for their team mates rather than leave alone and risk being shot down.
ET-Minimod: Axis Loadingscreen
19.10.2008 : 16:34The Axis Loadingscreen, created by Magic, contains not only new textures, a new sound when you start ET and a news sound if you recive a new rank or level are included, too.
Download:
--> Axis Loadingscreen
SplashDamage
ET-Map: Shield (Beta 1)
19.10.2008 : 16:17Mankind developed powerful weapons and shields. Intelligent scientists convinced some soldiers to destroy their own weapons being too strong. The enemy's scientists ordered a similar mission. As there is only one point to destroy the shield-protector, both, axis and allies arrived at the same time in the same small, but modern, city. Both teams immediately began to fight.
What a pity they didn't know their missions were the same. Unnecessarily warring they just had in mind to destroy both, axis and allied, shield-protector placed in the city before as an act of deception - "to defend" - , because the teams' bosses did not know anything about a destruction-plan.
Two Videos:
--> How to handle the shield
--> Some TJ's & tricks & whatever
A team has to prevent the opponents to get any of the shields for 6,66 minutes. You dont have to hold both shields, you also can hide them... Only make sure that opponents dont get any of the shields for 6,66 minutes. If both teams hold or hide one shield or if you do not prevent them for 6,66 minutes until map timelimit has been expired the map ends with a tie!
- the shield follows you after activating it!
- shield gets activated using it (usually press 'f').
- shield gets deactivated using it again, or if you arent inside anymore (usually dead).
- after having stood in the middle of the shield it counts as "got" and if you don't activate it , it wont follow you til it is active.
- if you activate it you "hold" it, if you deactivate it cause of using it again you "hide" it. if you leave the shield while it is activated, you "unhold" it.
The shield rotates around you and follows your movement as good as possible if it is active.
It also can't be stolen, "hold"/"got" by the other team before you get killed or shield gets deactivated, "unhold"/"hidden" by your team.
At map start your own shield (as is shouldn't be used for fighting) is secured in a building, nobody can enter. So it is rescued - in your hands. Don't let the opponents dynamite the building's wall in order to steal it!
When active:
hold: solid, rotating, pusher at top, yellow-greenWhen deactivated:
unhold: unsolid, blinks yellow-green-blue
hidden: solid, yellow-green
Also if it is not active but still solid as you have hidden it you can also activate it from outside to prevent hiding it into a wall.SplashDamage
| Servers running this Map
ET-Map: Warbell (Final / Fixed)
19.10.2008 : 15:46Axis are trying to mess in the occult again, and do real nasty things. Allied special forces took over the occult site in a raid. Now the Axis attack to get back control over the old Abbey and finally raise the evil Wargod. Allies are on the mission to save the world from this of course.
UPDATE 1: Two ETpro mapscripts for Warbell for you server admins to modify Warbell if you like to. They are aimed at improving gameplay for simple public (mapscript II) and high skill servers (mapscript I).
UPDATE 2: For Warbell exist two mapscripts which add a new model for the map. But the barrel modell which is used by the scripts is missing. I packed the scripts in two different pk3 files and included the barrel modell. ~Molotov
Molotov via PM
| Servers running this Map
ET-Map: Target Spooky (Beta 2)
19.10.2008 : 15:26It's in the stormy dark hours of the night and evil is afoot. Both sides find themselves locked in mortal combat for the three rings of power. Three are for the good of all mankind and the other three are for its doom. The axis seek the three rings of doom to plunge the world into the abyss of evil. They already have stolen the three rings of good. Only the Allies stand in the way of the evil Axis thirst for evil. Will evil prevail?
EnemyTerritory-Stuff
| Servers running this Map
ET-Map: IceAge (Beta 1)
19.10.2008 : 15:20Just a little terrain for TrickJumping.
RtCW4ever!
| Servers running this Map
ET-Map: Marrakech Streets 2 -Night- (Final)
18.10.2008 : 19:25Allied intelligence has learned of the existence of Operation His Beard, a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
The night version has reached its final version.
A few new areas have been opened up, most significantly the new entrance to the lab and a new "upper" area has been opened by the axis backdoor.
The barb swing gate has been changed into a "neutral barricade" - when axis construct it, it will be a barbwire. When the allies construct it, it will be wooden wall, blocking the way down the road to the lab, providing valuble cover.
The truck has been moved to the left of the tunnel exit giving the axis a better chance to intercept the allies when they steal the objectives.
Apart from that, a few new objects have been placed and some new aesthetical elements aswell.SplashDamage
| Servers running this Map
W:ET UV-Maps of the Body Models
18.10.2008 : 01:42The UV-maps are taken from the original game models of Wolfenstein: Enemy Terrirtory. They can make it more easy for you to create your own skinpack.
Download:
--> UV-Maps of the Body Models
ischbinz via MSN
ETserver Pack 2.60b v0.2
17.10.2008 : 02:41This is a complete installed W:ET server for Windows and Linux.
Download & Info:
--> ETserver Pack 2.60b v0.2
--> ReadMe @ bTc Clan
This ETserver has following parts installed:
- ETMAIN: (win + linux)
- ET 2.60b
- MODS: (win + linux)
- ETPRO 3.2.6
- ETPUB 0.8.1 + client20070801
- Jaymod 2.1.7
- NoQuarter 1.2.0 + fix
- OmniBot: (win + linux)
- OmniBot 0.66 (for ETpub 0.8.1 / Jaymod 2.1.7 / NoQuarter 1.2.0 / ETpro doesn't support OmniBot)
ET-Soundpack: Ultimate (Final)
17.10.2008 : 02:24
EgaL of RtCW 4 ever! aka 'The Sound Engineer' made a new soundpack with 30 sounds (only 660kb filesize) wich can be used the way you want.
The sounds are divided into funsounds, more funsounds and killing spree sounds.
Download:
--> Ultimate (Final)RtCW4ever!
ET-Map: Bremen (Beta 2 / Fixed)
17.10.2008 : 02:20Allied spies undercovered details of an Axis plan to transport a fortune in gold to a more secure location. The Allies have planned an attack to intercept the gold during it's stopover in Bremen.
Fixes:
- The truck is now visible on command map if the Truck has been repaired
- Added missing models
| Servers running this Map
ET-Map: Marrakech Streets Vara (Final)
17.10.2008 : 02:08Allied intelligence has learned of the existence of Operation 'His Beard', a top secret project that the Axis top minds have been working on. If the Allied command could get there hands on the information contained within these files it would help them plan for a swifter and more decisive victory in the entire North Africa campaign. The Allies have put together a small strike force to attempt to break through the Axis defenses and steal the documents they are guarding. Needless to say, the Axis soldiers can not allow this to happen, and must defend the town at all costs.
Changelog:
- Added war sound
- Added alarm sound
- Changed desert to grass
| Servers running this Map
ET-Mod: Help Wanted for EliteMod
13.10.2008 : 23:55Looking for modeler/animator to perform a couple light tasks:
- • create weapon flash animations
- • create reload animations
Looking for experienced skinner:
- make a couple detailed weapons icons
No long term commitment is required. Full credit will be given, including those who refer.
Thank you,
Will
Elitemod
ET-Soundpack: Halloween Sounds (Beta 1)
13.10.2008 : 23:44With this mod it will add some custom sound vsays to your ordinary vsays. Its a fun soundpack for the month of October with halloween so close and all. Some of the sounds include screams, scary voices, southpark halloween clips, scary sounding welcomes and scary sounds. This pk3 also includes axis win/allies win sounds from the movie physco and the xfiles theme song so when you win a match you will here these sounds instead of your ordinary boring win sounds. Also I have found it hard when you have a jaymod mod to spice things up a bit. In NQ and ETpub you can add commands it doesn't work that way for jaymod so this is a little something I think that would help spice up a server and more for a jaymod server. But it can also be used in NQ and ETpub as well. ~way2hard
Download:
--> Halloween Sounds (Beta 1)Wolfenstein Files
| Planet Wolfenstein
ET-Mod: Elitemod (Beta 3)
11.10.2008 : 23:47Elitemod is a mod “on top” of etpub 0.8.1 source code. It does not represent etpub officially or its community in anyway, however if it were not for etpub this mod would not be here. It has several source code changes as well as client side modifications. Most of the changes center around beginning a new class, rearranging weapons, adding AP mines and the GPG44. Elitemod uses a combination of custom, imported and contributed mods. This is a community mod and modders are free to contribute, change or improve on what ever they want. The source code of the final version will be released at some point to solicit more modding, fix bugs, and make improvements.
Download:
--> Elitemod (Beta 3)
Special Ops
During WWII the Unites States had a special ops branch which was much like the special forces of today. These were men who dressed according to the occasion ranging from civilian cloths to full combat gear. They were mission oriented and had a broad range of talents. The Reich also had a similar branch which was kept more secret and little intelligence survived the war.Special Ops SkillIn ET, the special ops is a new player class which is designed to be more fun and versatile. This is a hybrid class, useful in many ways and hell-bent on helping any way they can. They have a unique weapon called “anti-personnel mines” which can be deployed to safeguard objectives and intimidate the enemy.
In addition to the tools that traditional field ops carry, the special ops have engineering pliers to help construct objectives, a medic syringe to revive players and even heal others (if enabled) and satchel charges to destroy minor objectives.Note:
The special ops do not carry dynamite, med-packs, or landmines. They do not possess the ability to use disguise like the covert ops. They do not use heavy weapons.
This skill replaces the signals skill. It has been modified for use with special ops. Use of the artillery, airstrikes, AP mines, poison needles, and thrown knives increase this skill.Health System
The health system has been changed to give health to players gradually over time and only as their various skills develop. Health no longer has anything to do with how many medics are on the team. This new system is fair to all players and rewards accomplishment.The Reservist via E-Mail
ET-Skinpack: Black Eagles (For NQ)
11.10.2008 : 21:54This skinpack is made for run only on NoQuarter mod 1.2.0 or above.
Download:
--> Black Eagles (For NQ)
Changelist:
AlliedArtwork and models Thanks to:
- added skins without class-symbols
- added legs with fixed color U.S.Army brown (aligned to the officercap)
- added helmets without class-symbols
- added realistic skins for Thompson and Garand M1
Axis:
- added black clothes for all classes
- added helmets with decals
- added legs with fixed boots aligned to the undressed version
- added panzers assault skin for the soldier
- added fixed red cross insigna for the medic
- added Heer Army insigna for the cvops cap
- added realistic for Mauser rifle
- Berzerkr (GER) & ET:Revaluation staff
- Dr.EViL
- «ÇHRïÞtOR»®
ET-Minimod: US Loadingscreen
11.10.2008 : 21:45The US-Loadingscreen, created by Magic, contains not only new textures, a new sound when you start ET and a news sound if you recive a new rank or level are included, too.
Download:
--> US Loadingscreen
SplashDamage