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ET-Tools for Mappers & Modders

17.09.2008 : 18:42
ailmanki and isbowhten pointed in this thread in the SplashDamage forum to a few interesting things wich are of use for mappers and modders. Most people will already know it (the tools was made in 2002), but it's not wrong to report about it.

Downloads & Info:

--> Q3A Shader Editor
--> TexSynth
--> React

--> Q3A Shader Manual Revision #12
--> Q3Map2 Shader Manual

Q3A Shader Editor:

Textures in Quake3:Arena are no longer a simple texture combined with a lightmap, but are fully scripted entities which can be used to control practically every option OpenGL exposes when it comes to texture positioning, transformation, blending and whatnot. To facilitate the creation and editing of such scripts, this tool will parse a script and present it as a Windows GUI which is easier to understand and navigate than the bare C-like text files.

TexSynth:

The goal of this tool is to create a new texture that looks "similar" to a given input texture, and tiles. This is easier said than done, so in practice this tool is trying to make the result look similar, and tries to make the resulting image tile. This means that this tool may or may not be useful; it depends on the input image, and some luck with the statistics. Ideally, input images should be true textures : uniform throughout, without macro structures. In practice, some structure is allowed; but still, don't expect this tool to work properly with a pic of your dog.

React:

This tool implements reaction diffusion, a simple technique to generate textures by smoothing them out. The difference with a regular blur filter is that the texture pixels are interacting : pigment flows from one cell to the next (technically 'diffusion', but called 'Smoothing' in React), while at the same time pigment disappears and reappears (the 'Growth'). The net results are textures that have a blobby, sometimes 'viral' look and feel -- and they always tile.
SplashDamage

QW-Map: After the War 3 (Beta 4)

16.09.2008 : 18:58

~ Download ~
In this map the GDF are attacking. They must infiltrate a secret Strogg facility where upgrades to the Goliath are being tested and steal the contruction plans. Because the strogg have a tight hold over this part of Europe the GDF's best hope for a secure extraction is through their naval fleet. GDF HQ has planned this mission for night-time when the foggy weather conditions can facilitate an easier extraction.

The GDF aproach the facility via a railroad tunnel to the south. They must then build a safe spot for deploying a platypus they'll use to escape with the plans. Before they can steal the plans, however, they must hack into the security computer deep behind enemy lines to cut off power to the defense turret watching over the warehouse. Once this is done, the GDF have to plant an explosive charge at the warehouse doors. Finally the GDF must take the construction plans to the awaiting platypus and sail away to the awaiting fleet standing off the coast outside of artillery range. Once the mission begins the GDF have 15 minutes to accomplish their goal, because that's the time it takes the Strogg capital ships orbiting Earth to zero in on the location and nuke the site from orbit (just to make sure).
QuakeWars.fr
| Servers running this Map


Hourences' Textures

15.09.2008 : 09:16
Hourences currently offers three free textures packs: Pitores, Kraden, and the Nature pack. The packs were primarily made for the Unreal Tournament games, for which UTX packages can be downloaded, but you can feel free to port them over to any other game and engine. There's a JPG gallery available of each pack, allowing you to preview the textures, or simply download just those images you require.

Nearly all of the textures are 1024x1024 large, and all of them tile. The packs do not include normal and specularity maps, but you may feel free to generate those yourself.

Download & Info:

--> About Hourences' Textures
--> Nature Pack
--> Kraden Pack
--> Pitores Pack

  • Nature:
    59 tiling terrain textures such as rock and sand, and some snow.

  • Kraden:
    Industrial and sci-fi pack with lots of yellow paint, steel, bricks, and a bit of cartoony look.

  • Pitores:
    More or less industrial pack with white and dark red as its prime colors. Lots of wood and brick.
KatsBits

ET-Map: Stonehenge KOTH (Beta 1 / Fixed 2)

15.09.2008 : 09:10
UPDATE: Molotov released a second fix wich is included into the download file.


~ Download ~
To win a team must be the first to hold the objective for a total of 5 minutes. Holding for less than 10 seconds does not count. Mines are disabled.

The fix is recommend for every server which have at least 24 slots/players.

The file was made because "Holding the flag for less than 10 seconds does not count".

Fixes:

  • the map time incrased from 10 to 15 min.
  • the respawn time incrased to 15 sec. from 10 sec.
  • the teams must hold the flag for 4 minutes instead of 5 minutes
  • If the time is over and the teams dose not finish the objective the winner team is who hold the flag
  • which team have own the flag will spawn faster (5sec instead of 10sec)
  • In the original version the timer work from 4min. to 0min. Now in the fix2 the timer count from 0min to 4min. - maybe the counter will work under NQ1.2.0
Plus:
  • voice and extended text announces for the objective
  • the text announce for the axis team dosen't work at 2 minutes, fixed too

~MolotovMolotov via PM
| Servers running this Map


ET-Map: Minas Tirith (FP 3 / Fixed)

15.09.2008 : 00:05

~ Download ~
The Axis forces, in their desperate search for power to stop the inevitable Allied onslaught, have been working on the ability to travel in time. The Allies, learning of these plans, create a force to storm and capture the Axis laboratories where the research is being done. Unfortunately, the Allies attack during a crucial experiment, and the resulting fighting causes an uncontrollable surge in the equipment, throwing everyone in the immediate area back in time! Appearing six thousand years ago, in a history that was only thought to be mythical, both sides now have a new battleground to continue their war in. Allies must defend Minas Tirith and prevent Axis from stealing the Palantir, a device they could use to communicate with the remnants of the Great Evil that onces plagued this land.

Somebody hate this map becuse its too long (60 min. mission time) and if the teams are unbalanced it could be a boring game if the axis team can't blow the next gate.

This maptime fix could be a solution for this problem:

Changes/Fixes:

  • the starting maptime is 25 min. and after a gate is blown by the axis team the mission time will be extend +5min. So the total maptime won't change (25min+(7gate*5min))=60min but it's possible that the map can end before 60 min. if the teams are unbalanced.
  • respawn time 15-30sec insted of the original 20-35sec
  • flags are not recaptureble by allies team
Plus:
  • level 5 gate's construction crates are removed so allies team can't reconstruct the gate (idea by Lynxx of bunker.aaxxss.com)
  • voice annunces for new/lost spawn places
Molotov via PM
| Servers running this Map

ET-Minimod: Sunny Railgun (Final)

14.09.2008 : 14:35
This mini-mod especially for Railgun gives you less fog and a winter blue sky. Other maps will not be affected by using this mod on your server.

Download:

--> Sunny Railgun (Final)



The show must go on... Night of Fight 7

12.09.2008 : 13:29

Nachdem die 6. Ausgabe der Night of Fight von einigen Problemen mit dem Server torpediert wurde, hat sich der DVC-Clan kurzfristig dazu durchgerungen, die 7.Ausgabe der Night of Fight auf die Beine zu stellen.

Datum: 19.09.2008
Start: 20.00 Uhr
Server : 78.46.75.69:27962
TS: 78.46.75.69:8000
Infos dazu, sowie die Stats der vergangenen Events sind wie immer auf Night-of-Fight.eu abrufbar.

Wir hoffen wiedereinmal, dass auch dieses Event gut besucht wird, und sich der eine oder andere traut den Teamspeak-Server zu bevölkern... Es gibt kaum eine bessere Möglichkeit das bunte Völkchen der ET-Gamer kennen zu lernen.Schnoog via E-Mail


ET-Prefab: Seafire

11.09.2008 : 22:47
The downloadfile includes two models of the famous Seafire plane; one for static and one meant for flying.

Download & Info:

--> Seafire
--> S&M Mapping

SplashDamage

Germany: Politician Urges Ban on 'Killer Games'

11.09.2008 : 00:02
If you ever asked yourself "wtf happens in good ol' germany before the election?", GamePolitics offers you the answer.

Read the whole Article at:

--> GamePolitics.com
PC-Action

ag0n's Moviemaking Pack

10.09.2008 : 11:30
ag0n released his collection of tools and utilities wich are needed to make a decent Wolfenstein: Enemy Territory movie. It contents different configs you need to create a movie, a few mods and two pk3's wich help you to raise the quality, one with fixes and the other pk3 includes high-definition textures. All is sorted and explained with a readme file.

Download & Info:

--> ag0n's Moviemaking Pack (235 MB)
--> ag0n's news @ Crossfire
Crossfire

RtCW-MP-Map: Braundorf (Beta 4)

09.09.2008 : 14:43

~ Download ~
Allied Intelligence have discovered a weapon research bunker outside of the town of Braundorf. It is the Allies mission to blow up the gas and electricity control systems, causing overloads which will destroy the facility.
RtCW4ever

ET-Mod: Zombiemod - New Server

09.09.2008 : 03:00
Our friends at XtremeGaming are hosting an official ZombieMod server.

Serverinfo @ SplatterLadder:

--> 91.121.152.226:27965

A part of there forum is reserved to it to talk about the mod. If mappers want to create maps especially for this mod, feel free to help.XtremeGaming.fr


ET-Map: Capture the Box (R1)

06.09.2008 : 21:12

~ Download ~
Both Axis and Allies teams must capture the boxes and deliver them to the basement as fast as possible. The game will end when one of the teams deliver them all six as first.
WolfMap Forum
| Servers running this Map

ET-Map: SW Battery (Final)

06.09.2008 : 21:05

~ Download ~
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

Changes:

  • Allies Beach Spawns outside of water
  • Bunker MG is now dynamitible door which leads to bunkers back
  • Axis Bunker Spawn is set back a bit
  • Axis Spawn at Commandpost until Allies built it
  • Backdoor is blowable
  • Spawntimes 30/20 seconds
  • Made some doors wider (bunkerstage)
  • fixed "wallhack" leak at backdoor
  • CP Spawn for allies
  • Maptime 12 minutes
  • removed railings
  • removed several details due to low fps
  • added 2nd way into controls bunker
  • added wooden constructible backdoor barrier
  • little hole at west bunker for axis to defend the Bunker Door
Crossfire
| Servers running this Map

ET-Map: The Port (Beta 1 / Fixed)

05.09.2008 : 23:01

~ Download ~
The allied forces has to take control over the port bunker and blow the gate that leads to the main area. Axis has to defend the station building in the main area and prevent the allies from stealing the gold and the radar system. Allies has to steal the radar part and gold - and deliver to the truck in the garage, escape with the truck to win the map, axis can prevent a fast escape with constructing two truck barrieres.

The script fixes the following gameplay bug:
When an axis soldier touches the forward flag (Train Center spawn) - direct or accidently - before the allied team blown up the Port Gate, the axis team spawns at the flag and can't defended anymore the Port gate. ~MolotovMolotov via PM
| Servers running this Map


Aktion zur bayerischen Landtagswahl

05.09.2008 : 22:29

Es reicht. Endgültig. Wir haben es satt. Und wir wehren uns. Nach den unsäglichen Äußerungen des bayerischen Innenministers Joachim Herrmann, der ein Herstellungsverbot für "Killerspiele" fordert, ist es - wieder - an der Zeit, Farbe zu bekennen.

Wir fordern alle volljährigen, Wahlberechtigten Spielefans in Bayern auf, diesen Brief auszudrucken, auszufüllen und zu unterschreiben. Faxen Sie! Mailen Sie! Schreiben Sie! Kopieren Sie den Text (siehe Seite 2) und leiten Sie ihn an Freunde und Kollegen weiter! Drücken Sie das Dokument Ihrem Abgeordneten und Kandidaten an den Infoständen Ihrer Stadt in die Hand. Schicken Sie E-Mails und Faxe direkt an die Amtsinhaber der bayerischen Staatsregierung. Kurzum: Machen Sie deutlich, dass Sie sich als Bürger und Wähler des Freistaates Bayerns nicht diskriminieren und bevormunden lassen wollen.

Lese weiter auf PC Games & PC Games Hardware:

--> Ich wähle keine Spielekiller!
--> PCGH unterstützt Aktion gegen Populismus
--> Breites Medienecho, CSU zeigt sich uneinsichtig
Delta|#WolfMap.de

ETpro-LUA: Anti-Spawnkill v0.8

04.09.2008 : 16:24
ETWsk aims to reduce spawnkilling (SK) on public funservers. An SK here is if someone kills an enemy near a fix spawn point. A fix spawn point means that it can not be cleared by the enemy. E.g. on radar map, the allied Side Gate spawn is not fix as the axis can destroy the command post. However, the Main Bunker spawn is fix after the Allies have destroyed the Main Gate. ETWsk does not prevent but it detects and counts SKs for every player. If a player has caused a certain number of SKs, he gets punished (putspec, kick, ban, ...). As the detection of fix spawns is difficult especially on custom maps, little configuration work has to be done.

Download:

--> Anti-Spawnkill v0.8
--> ETWsk Website
--> ETWsk Spawn-Configurations

New with version 0.8 of ETWsk is the community site where you can download and upload spawn configurations for currently 62 maps, so you don't have to define it every time anew if someone already made a lua-module for a map.

Features:

  • circular protection areas around spawn points
  • two protection radius can be defined: heavy weapons and normal weapons
  • the spawn protection expires when a player hurts an enemy (can be disabled)
  • fully configurable for individual maps: fixing radius; adding actions that change
  • protected areas during the game; adding new protection areas.
  • client console commands for stats and help for configuration
  • no RunFrame() -> low server load
[ETW]Schnoog via PM

ET-Map: UJE 01 VIP (Beta 1)

01.09.2008 : 23:56

~ Download ~
Map made by [UJE]C

Axis objective: Free & escort the V.I.P.

When the V.I.P. is wounded, a medic can revive him. A medic also makes the V.I.P. run. When escorted by a field-ops, the V.I.P. will not kneel when being hit. The V.I.P. can escorted by everyone.

Niek via MSN | UJE-Clan
| Servers running this Map


QW-Map: Maridia (Beta 1)

31.08.2008 : 15:42

~ Download ~
The GDF trying to put an end to the Maridia off shore stroyent facility located in the North Sea where the strogg are experimenting with new ways of making the stroyent. The GDF must first bypass the outer security before being able to enter the main area of the facility. Once inside they must first knock out the main stroyent exchange module in order to proceed to the main stroyent processing plant area where they must destroy the main stroyent processor to complete their mission.
Community Enemy Territory
| Servers running this Map

ET-Minimod: Modern Combat 1.2

31.08.2008 : 15:33
This mini mod was made by MajorNr01 is compatible to all known mods but looks best on jaymod with RtCW-Weapon fire rates.

Download:

--> Modern Combat 1.2

General changes:

  • new sleeve and hand textures for axis and allies
  • changed some player animations
  • Allied Thompson changed completely into M16 / M4
  • Axis MP40 changend into Ak47
  • Added some kind of hand to satchel charge and medpack
  • New skin for Luger, luger and colt two handed
and a couple of other "bugfixes" or "not so good looking changes".

Some examples:

  • knife doesn't glue on the face anymore
  • sten left arm and all pistol arms got a sleeve
  • and some few changes more...

Changed sound of:

Thompson (M16 / M4), MP40 (Ak40), Colt, FG42, Garand and Garand Sniper, Knife slashs, Luger, MG42, Sten

Wolfenstein Files


ET-Minimod: Big Heads (Final)

30.08.2008 : 15:27
Basically it matches the hitboxes so even though the head is much larger than the original, if you hit the side of the big head it still counts as a hit because of the hitbox size.

Download:

--> Big Heads

To install it, put this pk3 in the mod folder of your server (etpro, etpub, jaymod, noquarter).
Wolfenstein Files


QW-Map: Free Spirit City (Beta 2)

30.08.2008 : 02:52

~ Download ~
The Strogg have taken over Spirit City. A small GDF force have been dropped outside the city near an old communications bunker. They will have to repair the communications computer to call in an MCP. Once they have escorted the MCP to the compound at the city limits an SSM will fire and attempt to create an access point to one of the buildings which contains a Temporal Generator. It is likely that they will already have deployed some form of shield. In this case covert-ops will have to hack the shield to enable the SSM to hit its target successfully. Once this has been achieved the attacking forces must enter the building and destroy the Temporal Generator. With this Temporal field generator the Strogg intend to travel back in time and destroy humanity once and for all. You must stop them, you must free Spirit City.
Community Enemy Territory
| Servers running this Map

Night of Fight - Level 6

28.08.2008 : 13:54

Hallo zusammen,

wiedermal ist es so weit. Sabbernd vor Vorfreude, darf ich heute bekanntgeben, dass der Termin der 6. Ausgabe der Night of Fight nun feststeht.

Am 06. September 2008 ab ca. 19 Uhr ist es wieder soweit.
Ausgetragen wird dieses Event diesmal von der 3G-GAMING - Community (ehemals ET Cologne).

Gespielt wird, wie bisher auch, ETPro.

Wo das ganze stattfindet??? Da:

Server-IP: 213.239.199.130:23000 Teamspeak-IP: 213.239.199.130:1245
Mehr Infos dazu werden in den kommenden Tagen bekannt gegeben...

Nähere Informationen findet Ihr auf

--> Night-of-Fight.eu

Grüße,
Schnoog


Modeling-Tool: Misift Model 3D

28.08.2008 : 13:51
Misfit Model 3D is an OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal animations, simple texturing, command-line batch processing, and a plugin system for adding new model and image filters. Complete online help is included. The primary design goal is to be easy to use.

--> Misfit Model 3D Homepage

Misfit Model 3D was written and tested on Linux (2.4 and 2.6 kernels) and has been compiled and tested on most major Linux distributions. It is also known to run on FreeBSD, Windows XP/2000, and Mac OS X (experimental).ailmanki in the SplashDamamge Forum


ET-Map: Oil Sniper (Beta 2)

28.08.2008 : 13:47

~ Download ~
The oil prices these days are really crazy and the prices are getting higher and higher for the oil. So we're gonna stop it in this map. Attack the oil platform and the oil factory and show them how we feel about it.
Enemy-Territory.at
| Servers running this Map

RtCW-Map: Supplydepot (Beta 1)

28.08.2008 : 00:17

~ Download ~
A medium sized map designed for competition and public play. Converted from ET to RtCW by Homie.
RtCW4ever!

ET-Minimod: Pizza Medis (Final)

27.08.2008 : 23:41
This mini-mod replaces the medpacks with Pizza Margarita. Buon Appetito!

Download:

--> Pizza Medis (Final)

RtCW4ever!

Liga4fun start nach der Urlaubspause

27.08.2008 : 23:02

Am 1. September starten die Hauptligen (3on3 ET und 6on6 ET) wieder nach der Urlaubspause. Ihr könnt euch bis 28. August anmelden.

Es wird wieder Aufgeteilte Ligen geben, sotiert nach Stärke, die im FinalCup aufeinander treffen. Weiteres könnt ihr in den L4F Regeln nachlesen.

Verbesserungsvorschläge oder Änderungen können für'n nächsten Ligastart wie immer im Liga4Fun Forum ausdiskutiert werden.

~MaxPauer

--> Liga4Fun Webseite
MaxPauer via ICQ

QW-Map: Goldeneye Facility (Final)

27.08.2008 : 22:44

~ Download ~
The map requires the GDF to capture 3 forward spawns that act like checkpoints across the map (once one is captured the next one is enabled tec), before the last objective - planting a HE charge on some gas cylinders is made available.
Community Enemy Territory
| Servers running this Map

QW-Map: Estate (Beta 3)

27.08.2008 : 22:01

~ Download ~
GDF have recently gained intelligence that the Strogg have begun work on an Enhanced Railgun (ER) project in a old parcel depot in the deserted English village of Stonybridge. The GDF must break into the depot and steal the ER documents and transmit the data to high command before the Strogg can develop the weapon to devastating effect. If GDF can learn from the railgun technology it could help turn the tide of the war.
Community Enemy Territory
| Servers running this Map