Advertising


ET-Bot: Bobot v04.06

03.12.2007 : 14:54
A bobot is a robot (bot), a virtual player directed by a computer. Bots will never replace human players, but you can train with them or against them or even add them to your server.

Bobots are realistic bots. They try to copy the human behavior and the human navigation. Bobot really thinks. Like a human player, bobot can do stupid and good things. It is not necessary that the bots are too perfect. They should not behave like robots without defects.

Download & Info:

--> ET » Bots » Bobot v04.06

--> Bobot Website (French)
--> Bobot Website (English)
--> Bobot Website (Spanish)

The characteristics of Bobot:
  • Its navigation by network of neurons trained to avoid obstacles thanks to a genetic algorithm (Joc)
  • Intelligent decision taking (rules system, priorities calculation through fuzzy logic) (3ème Type).Bobot constantly has a dozen of decisions to take. Does it have to get fixed up, to look for some munitions, to get or give a pack, to answer back to an attack or reviver a teammate? Does it have to go to a tank rather than to its main goal ? It asses all the possibilities many times per second and it will take the most adequate decision according to the situation. If a bot gets hurt close to its target it will go towards it but if it is far from it and close to a surgery it will prefer getting medical care. If reviving a teammate it gets shot, it will leave the action in order to answer back and only then will go back to what it was doing if it is still alive. It knows how to pursue an enemy for a while and also protect their mate.
  • The complete tank, truck support. A bobot is able to escort the tanks and other vehicles, to get on a tank and use their machineguns. It is able to wait for their team mates rather than leave alone and risk being shot down.
Changes with v04.06:

Add new maps into ./nodes:

aa-guns, dubrovnik, great_wall_b1, over_the_top, pha_chateau, pha_horus, resurection, town, uje_clv, wolken6_b1, woods, temple_sniper, ae_sniper_challenge, ae_sniper_night.
Add new weapons:

Axis Weapons:

  • Soldier: MP40, Shotgun, Venom, Flamethrower, Panzerfaust and Mobile MG42. Secondary weapon: Luger.
  • Medic: MP40, Shotgun, Venom, StGw44, FG42, K43 (Scope / Rifle Grenades). Secondary weapon: Luger and Poison Syringe.
  • Engineer: MP40, Shotgun, Venom, StGw44, FG42, K43 (Scope / Rifle Grenades). Secondary weapon: Luger.
  • FieldOps: MP40, Shotgun, Venom, StGw44, FG42, K43 (Scope / Rifle Grenades). Secondary weapon: Luger.
  • CovertOps: MP34, MP40, Shotgun, StGw44, FG42, K43 (Scope / Rifle Grenades). Secondary weapon: Silenced Luger.
Allied Weapons:
  • Soldier: Thompson, Shotgun, Venom, Flamethrower, Bazooka, Browning. Secondary weapon: Colt.
  • Medic: Thompson, Shotgun, Venom, Bar, Garand (Scope / Rifle Grenades). Secondary weapon: Colt and Poison Syringe.
  • Engineer: Thompson, Shotgun, Venom, Bar, Garand (Scope / Rifle Grenades). Secondary weapon: Colt.
  • FieldOps: Thompson, Shotgun, Venom, Bar, Garand (Scope / Rifle Grenades). Secondary weapon: Colt.
  • CovertOps: Sten, Thompson, Shotgun, Venom, Bar, Garand (Scope / Rifle Grenades). Secondary weapon: Silenced Colt.
Weapons trapped:
You can trap your weapon. Cvar g_UseOtherWeapon (or menu » Bobot » Options » Weapons Damage).
5 options: set g_UseOtherWeapon [0,1,2,3,4] default = 3
0 = Not trapped, you can pick up adversaries weapons.
else if an adversary pick up your weapon or if you pick up an adversary weapon.
1 = Weapon is empty (without ammunitions). Can not use it.
2 = Weapon is trapped with plutonium. you are burned.
3 = Weapon is trapped with dynamite. You explode.
4 = Poisoned weapon. You are poisoned.
Sniper War:
Add Cvar g_SniperWar (if you want to play relaxed a sniper map).
set g_SniperWar "0" = no sniper war, set g_SniperWar "1" = sniper war.
Add new sniper maps (temple_sniper, ae_sniper_night, ae_sniper_challenge)

What the bots do in a sniper war?

Into a sniper war map, the nodes for snipers are Protection Blockable (my team).
For axis (Protection Blockable Axis), for allies (Protection Blockable Allies).
The bots go to these nodes, use its scope rifle, search and find its ennemies.
The bot knows where its ennemies can be hidden, because he looks at the nodes (Protection blockable adversary team). Bot knows 8 max adversaries nodes, not more, because more will be cheat and we do not want to be dead too quickly.

PAV via E-Mail