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ETMaps
Sunday 11. 07. 2021 - 20:58 Uhr - ETL: Ice - version 7

Wolfenstein: Enemy Territory

ETL: Ice - version 7

This map is an overhaul of the original Ice map from Wolf:ET, created by id software. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Storyline:

A small Axis coastal fortress is the target of the Allies strike group sent by OSA. Overwhelmed by the surprise attack, the Axis troops hastily abandoned the fortress, only to realise that confidential documents were left behind depicting supply routes to a nearby secret rocket base.

Under no circumstances can the Axis Forces let the Allies get hold of the new rocket prototype built in this base. Hence, the Axis attempt to retrieve the confidential documents left behind in the coastal fortress and transmit them to safety at all cost.

Changelog:

* Fixed command map icons showing outside of compass. (Thank you spyhawk for reporting)
* Changed from Axial Projection to Brush Primitives.
* Added unique ids for spawn slots to prepare this feature.
* Adjusted various texture alignments.
* Reduced number of verts and shaders in first valley.
* Reworked forward flag functionality to prevent spawn glitch after /map_restart.
* Added optional flag secure mechanic when Side Wall destroyed. (enabled by default)
* Added optional health and ammo cabinets in southern tunnel. (diabled by default)
* Removed Axis flag cm icon for Allied team as it was causing problems.
* Adjusted colour of lighting in transmitter building to be less obnoxiously orange.
* Fixed glass shader on trucks.

Screenshots:

Download the new version HERE

Source - ModDB - Kemon


Newsposter: Motorhead
zuletzt geändert am 11.07.2021 - 21:18 Uhr
Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 4180 mal gelesen


ETMaps
Friday 09. 07. 2021 - 00:59 Uhr - ETL: Supply Depot - version 5

Wolfenstein: Enemy Territory

ETL: Supply Depot - version 5

This map is an overhaul of the original Supply Depot map from ET created by Ginc. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment.

Storyline:

According to OSA intel, a local supply depot is currently preparing a shipment to the Bergen submarine depot, which is blocking Allied naval convoys from reaching shore. Therefore, Allied paratroopers are tasked with the seizure of those resources and use them to strengthen the local resistance.

The Axis troops cannot, under any circumstances, allow this shipment to fall into Allied hands as it would disrupt operability of the naval base and will attempt to defend the depot at all cost.

Changelog:

  •  Fixed crane_sound (constructed controls) playing in second round after /map_restart.
  • Added unique ids for spawn slots to prepare this feature.
  • Changed and restructured assets to increase shared content across all overhauls.

Screenshots:

Download the new map HERE

Source - ModDB - Kemon


Newsposter: Motorhead Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 3715 mal gelesen


RTCW
Monday 05. 07. 2021 - 13:32 Uhr - Return to Castle Wolfenstein - Unreal Engine 4

Return to Castle Wolfenstein - Unreal Engine 4

Latest Update

This is the latest update from Chris Sewell and his excellent Return to Castle Wolfenstein project in the Unreal 4 engine. If you think it was good the first time then you'll love this updated version.

Changes:

  • Added ambience SFX to start area
  • Added water dipping SFX to start area
  • Additional detail to doctors room
  • Starting working on the switch that controls electricity in doctors room (not finished)
  • Additional detail to armoury area
  • Additional detail to Tower
  • Additional detail to Castle interior (building you go to after exiting the tower)
  • Added gate to Rooftop gate and scripted events
  • Additional detail to barraks
  • Additional detail to all castle interiors after going back into the castle from the exterior
  • Added cobwebs to ceiling of the last area


Newsposter: Motorhead Userinfo: Motorhead Comments (0)(0) Send to a friend Print optimized version 3694 mal gelesen