=== Return to Castle Wolfenstein Cooperative ===
=== 1.0 Release ===
After more than a year (time flies), there is finally a new release.
MAN-AT-ARMS has put most of his time in this new release and as usual ssf.sage managed to fix lots map bugs.
Which resulted in a stable 1.0.0 version of this awesome game.
What do we have ?
The gameplay is exactly the same as in previous release, but its stable and rock solid. So you probably think, so whats new ?
For those of you who know the Quake 3 Arena Engine mod, ioquake3, I have good news for you, all the ioquake3 features are ported to rtcwcoop.
For those of you who don’t know what’s ioquake3 is, these are the important features in a nutshell:
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New sound code to have better sound quality
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64bit support
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built-in voice-over-ip (voip), if you have a headset and the server enables the feature, you can now talk to your coop friends
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avi video capture of demos, no more rendering thousands of tga files
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much improved autocompletion of console commands
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console history (it remembers the commands from your previous sessions)
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http/ftp downloads, aka faster map downloads
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and lots of bug and security fixes
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A completely new (and optional) renderer, which gives you a lot more eyecandy (to enable it, type in the console: /cl_renderer rend2; vid_restart, to disable it: replace rend2 with opengl1 )
One other important change is that we’ve moved all the coop related files from ‘main’ to a folder called ‘coopmain’, this allows you to mix the stock rtcw mp and sp games with coop, you don’t have to copy all the pk3′s to a new place for coop to work.
Download and installation information HERE
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