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tuesday 01. 05. 2012 - 13:16 Uhr - TWC Fragzone and Badplace4 beta4

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Map TWC-Fragzone is made by TWC|Zone, editted by TWC|John / The map Badplace 4 beta 4 is a remake by MaTej. TWC Fragzone is a pure ET map and Badplace4 is from RtCW for ET converted.
Both are fragmaps without objects and used mostly for duels, challenges and for war warmup.

 

Download or test TWC Fragzone here

Download or test Badplace 4 beta 4 here

 

Source: rtcw4ever


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ET-News
Sunday 29. 04. 2012 - 15:35 Uhr - UseMe - Original TrickJump Movie

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ImageUseMe - Original TrickJump Movie. Edited by Mirqli, Performed by various [hide= UseMe Members]
This has been a very long project, as you can see in the movie some of the demos were recorded in 2006 and some just few days back. The project has delayed big time for various reasons and now it's finally here, enjoy!

 

 

 

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Download or watch the Movie here  (Youtube Video in Germany not accessible)

 

Source: rtcw4ever | crossfire


Newsposter: StoerFaktoR
zuletzt geändert am 29.04.2012 - 15:35 Uhr
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Allgemein
Saturday 28. 04. 2012 - 06:22 Uhr - John Romero plans MMO-ish PC shooter

John Romero, the veteran developer and id Software founder who helped create FPS touchstones like Quake, Doom and Wolfenstein, is planning a return to the genre in which he made his name.
Romero, who's currently CEO of social game studio Loot Drop, Inc., told Eurogamer that although he hasn't formally started work on the project he has the design nailed down.

"Yes, I'm definitely going to be making another shooter and it will be on PC first," he explained.

"I don't want to talk about the details but I already know what it is. I've already kind of designed the thing and it's pretty cool - though of course, I am going to say that. I think it's a neat design, I haven't seen the design anywhere else."

Romero didn't go into much more detail but added that it'll be "MMO-ish" and will offer a new twist on genre traditions.

"It's a persistent game, it has persistent player data, the character grows and gets better over time. I think most gamers expect that now anyway, but this was a design I'd done a while ago. I think it's pretty valid.

"You will be playing the game as you would expect a shooter to feel, but the specifics of your situation, narrative wrapper and reward system are all unique. I wouldn't want to give out any specifics until I'm close to shipping it. I've learned my lesson about talking too soon about specific game features and release dates."

He couldn't confirm when work will begin or if it'll be a Loot Drop production.

It's been a long time since Romero last brought out a shooter - the 2003 N-Gage version of Red Faction. We asked him whether he thinks the skills necessary to make a successful modern shooter have changed since then.

"I don't think it's changed other than that the 3D graphics have to be good and there are a tonne of basics in the design that have to be there for players to feel that it's a current game.

"But I already have a lot of that stuff designed and none of what I've done has become invalid over time based on today's shooters. So I don't think there's an issue with it feeling dated or feeling old. It's not going to be an old-school shooter - it won't be pixelated. But it will probably have some faster movement than most games have right now."

Romero also offered his take on how the genre has evolved since his time at id Software. While he appreciates that Gears of War is a quality product, he's not a fan of the shift towards slower, cover-based gameplay.

"I'm not a fan of cover systems or the player being a bullet sponge. I'm not that interested in the tank-like player; I like feeling that I have skill in the game," he explained, before theorising that the rise of the console game pad has pushed developers in that direction out of necessity.

"I do realise that a lot of the movement in new shooters is directly attributable to the console controller because you can't play well and fast with them so they had to come up with some design to make it so the player can do something else if they can't skillfully move quickly. They have to do something different.
"But I'm a PC mouse and keyboard type player," he countered.
"I love twitch 180s, fast targeting, fast firing, fast movement. So anything that's not like that - like current shooters that are basically a track going through a level to the exit and everything is closed off - is not interesting to me.
"I like to explore my levels, y'know? So I'm not a fan of on-rail shooting or slow-moving cover systems. That's not to say that Gears isn't a great game but as a player I'm more interested in speed and fast movement."

Loot Drop's only current confirmed project is Ghost Recon Commander - a social spin-off from Ubisoft's tactical shooter series due out on Facebook and mobile platforms some time this Summer.

 

Source : rtcw4ever | dsk-gaming.de


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