= Return to Castle Wolfenstein =
= RealRtCW - version 3.0 =
It's a great day for all 'Return to Castle Wolfenstein' fans as Wolfetplayer releases the latest version of his classic modification, 'RealRtCW'. Version 3.0 is, by far, his best release ever, with so much new top quality content for us all to enjoy.
1] New high-poly weapons models. This is the major highlight of this update. Almost every weapon model, aside from really rare ones, (like tesla,venom and snooper), were replaced with the new high poly model. Most of the models were taken from 'Day of Infamy'. So all credits are going to the New World Interactive.
2] New high-poly BJ's hands models. I was working on porting the new weapon models, with the close thought of replacing hands as well, because it would be a bad kind of contrast to see high poly weapons in the low-poly hands. Thanks to a good friend of mine - Maksim Gordeev, we were able to correctly pose the hands for each weapon in the game. It was tough but result is worth it.
3] Atmospheric effects (rain & snow). Thanks to Berserker, who shared his code, we now have atmospheric effects support in RealRTCW. This is something the community been asking about since the release of 2.0. Atmospheric effects were successfully implemented in vanilla maps. Mappers and modders are free to use them in their maps\mods now.
4] Real recoil mechanic. This feature was ported from Wolfenstein: Enemy Territory code. In Wolf: ET this mechanic applied only to pistols and Mobile MG42. In RealRTCW 3.0 this mechanic with some tuning and adjustments were apllied to all weapons. Its not something that will ruin the game, recoil here is not something you could see in military simulators, it's pretty low, but still helps you to really feel your gun. It's not just recoilless piece of plastic anymore.
5] New difficulty level - Realism mode. I must say, I had bigger plans for this mode, but it ended up like 'Death Incarnate' mode with no manual saves. There is only autosave on the start of every level, so if you die (and you probably will) go back to the start of the map. Also I lowered the player sprint value and increased moving speed of some NPCs.
6] New holdable items - Adrenaline and Bandages. This items were created as something to compensate for 50 HP cap on 'Death Incarnate'. Bandages act as health pack you can carry with yourself. While adrenaline will overheal you to the 125 HP and provides additional stamina, bandages can be found on any difficulty levels, while Adrenaline is something for higher difficulty levels.
7] New map - Training Day. The idea of the firing range level was haunting me since the release of RealRTCW 2.0, but I never got the time to create something worthy of a release. However, thanks to Yo$hik - a very talented mapper from Wolfmap.ru community, we have a 'Training Day map'. Here you can freely test all the new and old weapons.
8] New addons. Yep, addons list were updated with Ameland, Dark Matters, Alone at War and Mages Skulls. Older addons were adapted for RealRTCW 3.0 as well. Now there are 13 custom addons for you to play.
9] RealRTCW updated to the current iortcw engine. All credits are going to MAN-AT-ARMS, creator of iortcw engine. Almost 2000 code files were changed. Oof!
Installation process is quite simple now, thanks to the new automated installer. Just follow the installer instructions and install the mod into your Return to Castle Wolfenstein directory. Just as it were working in the previous versions of the mod - you must own legit Return to Castle Wolfenstein copy to play the mod. If it crashes on startup, there might be something wrong with your 'RtCW' installation - it is either not legit or broken.
Download the new release HERE
Wolfetplayer on ModDB HERE