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RtCW-RL-Movie: Gull Lake

12.08.2009 : 02:28
Wish you much fun watching this movie. :-)

--> Watch the movie @ YouTube

Thanks: Planet Wolfenstein

Wolfenstein: 8-Seitiger Test in der PC Action

12.08.2009 : 02:11
Langsam aber sicher geht es in den Endspurt für wartende Wofenstein-Fans. PC Action hat jetzt, als Deutschlands erstes PC-Magazin, Wolfenstein genauer unter die Lupe genommen. In der neuen Ausgabe 10/2009 ist ein 8-seitiger Bericht über den heißerwarteten Teil der Wolfenstein-Saga.

Der Test sagt viel gutes aber auch einiges Negatives über den Singleplayer aus. Ein großes Minus bekommt z.B. das Artefakt, das zu wenig Spielrelevanz bietet und damit viel zu wenig das Spiel beeinflusst. Über die betage Grafik werden nur wenig Worte verloren und einen Pluspunkt bekommt die deutsche Synchronisation.
Unterm Strich überwiegt aber das Positive, was PC Action dazu veranlasst dem Game ein Gesamtergebnis von 85 Punkten zu geben. Ein recht gutes Ergebnis wie wir finden.

Der Multiplayer ist nicht im Testergebnis mit eingeflossen, da dieser zum Zeitpunkt des Test nicht verfügbar war. Nur ein paar Screenshots sind von Activision bereitgestellt worden. Nach dem MP Beta-Debakel bleibt nur zu vermuten das Raven/Endrant noch mit Hochdruck am MP arbeitet und diesem dem letzen Schliff verpasst. Der MP-Test wird also nachgereicht.

Um so erstaunlicher ist, das die deutsche Version doch nur ohne die damals gebräuchliche Symbolik auskommen muß. Der Gewaltgrad ist NICHT reduziert und gleicht damit allen anderen Wolfenstein Versionen.

Die PC Action bestätigt den Release mit 18.08.2009

Den Artikel mit Bildern gibt's auf unserer Partnerseite RtCW4ever!

Rückverfolgbarer ''Internetausweis'' für alle

11.08.2009 : 13:07
Regierung erwägt rückverfolgbaren "Internetausweis" für alle

Rheinische Post will von neuen Überwachungsplänen erfahren haben

Kaum ein Tag vergeht, ohne dass hochrangige CDU-Politiker vor dem bedrohlichen Anwachsen unsäglicher Schmutzfluten aus dem Internet warnen. Laut einem Bericht der Rheinischen Post soll damit der Weg bereitet werden, um einen "Internetausweis" einzuführen, der die Nutzer identifizierbar und zurückverfolgbar macht.

Lest den kompletten Artikel auf


ET-Mod: Vietnam v0.0.1

11.08.2009 : 03:44
Veteran Soldiers clan is proud to introduce you the Enemy Territory Vietnam mod v.0.0.1

In first place we want to thank SLUT clan for the support, testing and knowledge they shared with us. And of course, cause of they built a great map for run on our Vietnam server: Kha Ran Than

And the credits:

  • This Mod is based on ETpub 0.8.1 source
  • Must credit grenade warning, talking radio animation, visible leaning and leg model to NoQuarter MOD
  • Thx to SplashDamage forum for direct and indirect help
  • Thx to all friends who helped with developement and test
  • If somebody find or see something that need to be credited just let us know

Well, Vietnam mod's important info:

  • The Mod has been built by players and no one are professional or amateur average coders. So, we are noobs
  • Mod's size is more or less 75 MBs (and 80 MBs the version including installer)
  • ET version: 2.60
  • At this moment, only Windows clients are supported (no Linux, no MAC)
  • The Mod and its parts have been built to run only on the -Vietnam Mod- server.
  • Maybe we will turn into a free Mod for everybody in future when it will be stable and Linux and MAC supported
  • HunkMegs must be at least 128

Some features are:

  • New weapons, of course: AK47, LAW, RPG, RPD, C4, ...
  • 2 squads per team (Rangers/Marines in allies and NVA/Vietcong in axis)
  • New stats, medals and ribbons system
  • Some features as self health, sniped gibbed head, fury (our version of adrenaline), anti panzer-lamers system, bloody knife, ...

For more info, you can take a look to the Vietnam mod website.

We are still working on some sections of the websites, and lets hope we will be ready to show the full features list in those sections soon.

Screenshots can be found here.

~VS|TheBorgshagileo via PM

ET-Map: Vulcano Escape (Final)

11.08.2009 : 03:40

~ Download ~
The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do! Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time! Allies must prefent all of this!

This is an axis objective map. It's set near a vulcano. If you want action, this map has it because the spawns keep on changing. The axis have to escort a tank till it blows up a wall inside the mountain. Then they must try to get the flag. After that they must escort a truck to the end.EnemyTerritory-Stuff
| Servers running this Map

QW-Mod: Tactical Assault v0.3.2

11.08.2009 : 03:16

QWTA is a straightforward mod in intention; it's intended to tweak the core gameplay aspects of Enemy Territory: Quake Wars, to create a more believable, more realistic experience, that plays more like a serious science fiction movie, than an arcade game.

QWTA's secondary objective is to bring more classic Quake 2/4 features to realization in ETQW, and to embrace new developments that fit within the broad ETQW/Quake 2/Quake 4/Earth-Stroggos war theme. Generally, QWTA is assuming ETQW is set before Quake 2, and will attempt to mix Quake 2 and Quake 4 technology, characters, etc, with that in mind, in addition to attempting to extrapolate modern technology to ETQW's level.

QWTA takes a lot of its gameplay inspiration from a few random(I'm afraid I don't recall the names.) realism mods that have popped up for the Call of Duty series of games, and the goal is to get something as an end-result that plays similarly to those, but in the futuristic setting of the Earth-Stroggos war.

At present, QWTA is intended to function with any base ETQW map, without a hitch, and it's hoped that this will continue to be the case through QWTA's development: while QWTA would certainly welcome QWTA-intended maps, they're not something that's felt should be required.

As a player, the preview video footage that was published before ETQW itself was released, spoke to me of a gritty, tactical, bloody sort of game, involving a lot of thinking and strategy, rather than the run-and-gun-fest that the released version of BaseETQW is. To that end, QWTA tries to stay true to the perceived feeling behind some of that original footage, and the impression it had on a lot of people.

Download & Info:

--> QW: Tactical Assault v0.3.2
--> QWTA @ modDB


  • Most QWTA-specific features are optional. You can play BaseETQW using QWTA! (Or a strange combination of both.)
  • Realistic movement.
  • Realistic damage.
  • Realistic weapon accuracy.
  • Other realism-oriented features...
  • Radar no longer detects infantry. (But 3rd eye cameras do!)
  • Adaptive class-number limiting.
  • Blood effects!
  • Death/unconscious screen tinting and fading.
  • Mxyzptlk's megatexture autodownload.
  • Improved spectator controls.
  • Dark Matter Cannon mimics Quake 4-singleplayer Dark Matter Gun.
  • Hammer missile behaves more like a tactical nuke.
  • Hyperblaster mimics Quake 4-singleplayer Nailgun.
  • Any vehicle may be airdropped.
  • Persistent ranks can be ignored in favour of campaign ranks.
  • Bot support for new features. (Bots will drop vehicles.)
  • New vehicle: Jupiter Assault Tank.
  • BFG10k. (Jupiter tank's main cannon.)
  • Alternate firing modes for Vampire and Violator.
  • Bot AI improvements.
  • BaseETQW bugfixes.
Community Enemy Territory

ET-Map: Al Kad (Beta 3)

10.08.2009 : 01:59

~ Download ~
By the beginning of March 1943 the Eighth Army, advancing westwards along the North African coast, had reached the Tunisian border and Axis found themselfs in an Allied two army pincer. They were outflanked, outmanned and outgunned. The British Eighth Army shattered the Axis defense on the Mareth Line in late March and First Army in central Tunisia launched their main offensive in mid April.

Axis are regathering their north African forces in Tunisia were their newly developed rocket is hidden in the sacred garden of Kadesh. Entrence to the sacred graden of Kadesh can only be given to those who have captured the holy relic which Axis has hidden in the house of Bazaar. Axis have been given the order to launch the rocket on allies headquarters and hold the perimeter until reinforcements arrive.

The allied forces have landed on the small coastal town of Al Kad, where they will attempt to return the relic to the citizens of Al Kad and thereby gain access to Kadesh. The allied forces have to move quickly since axis have started the countdown for the rocket launch.
| Servers running this Map

ET-Map: 'Praetoria: Mission Two' (v1.1)

09.08.2009 : 06:51

~ Download ~
The Allied Armor Forces are running low on fuel. They must use the tank to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel that leads to the airfield.

Changes in v1.1:

  • Script fix added to abort starting sounds during warmup phase. (Thanks Qualmi)
  • Fixed typo in the Arena file.
  • Added missing texture: camocraft_additions.tga
  • Added custom allied image icons for the side entrance and side wall to prevent the missing texture bug on the command map.
  • Fixed black shadow on rock wall.
  • Removed text from Axis crates.
  • Fixed hole by the camo nets.

| Servers running this Map

Models & Textures from

09.08.2009 : 02:17
FireFly decided to share all his W:ET assets to the public. Make sure to check out for more stuff for W:ET and the upcoming Wolfenstein.


--> Hanomag trailer with V2 rocket
--> Price of Peace models
--> Ammo & Health Crates
--> German 150cm Flak floodlight
--> TexturePack: Tramfight


QW-Map: Construction Site (Alpha 1)

09.08.2009 : 00:12

~ Download ~
This is not the first time the Strogg were here on Earth. A scout ship landed near what's today the remains of Rio de Janeiro, Brazil. The Strogg drones gathered vital intelligence about the activities in the zone, but they were persecuted and annihilated. The Strogg mother ship sent a battalion to recover that intelligence, stored in a data brain that the GDF discovered underground. The orders were: Retrieve the Data Brain and transmit it through the communication hub at any cost!
Community Enemy Territory

QW-Tool: QW Lister v0.98.2

09.08.2009 : 00:10
A small server lister with a few functions you miss in ET:QW itself. Check out the list of features.

Download & Info:

--> Download "QW Lister v0.98.2"
--> QW Lister Website
  • It's totally free! No nags, no limitations, no adware!
  • Server filters
  • Friends list
  • Favorites
  • It will save the serverlist to disk so the next time you open it, the serverlist will be displayed instantly.
  • Your username and password are stored encrypted. For quickstats only your nickname is required.
  • See your friends quickstats
  • Sort any column
  • Quicksearch for a servername using the searchbar
  • Level shot showing which map the server is running (only official maps)
  • Shows what team players are on and how may players each team has
  • Server monitoring
  • Multiple identities
  • Auto join when a free slot is available
  • Configurable quickstats
  • Option to view ETTV in windowed mode
  • Screenshot viewer
  • Convert screenshots to different formats (jpg, png, bmp, ...)
  • Option to view demo's (normal and timedemo)
  • History list
  • Support for mods in demo and screenshot sections
  • Automatically rename demo's giving the POV, date and mapname

ET-Mod: TJmod 1.3.1

08.08.2009 : 02:01
TJMod 1.3.1 is now the latest official release. Most changes are regarding timeruns and new physics. The new physics, named Advanced Physics, is basically ET with flat ground jumping and aircontrol.
This means that you can use A\D to make turns in the air, and W to correct your movement direction, in a similar fashion to CPM in Q3 DeFRaG for those familiar with that. None of it is copied from Q3 and it's not aimed towards being a Q3 copy either, it's intended to be ET with a bit more interesting physics.
The physics can be enabled server-side by setting \physics 3.

Download & Info:

--> TJmod 1.3.1

There are 542 Q3 DeFRaG maps converted for ET maps in these packs. They are packed because having any such amount of pk3's will crash ET. Each pack is under 100 mb and contains roughly 60 maps each.
There is also an additional pk3 optionally available for download, it will fix most of the missing textures in Q3 Maps converted for ET.
Download the packs

ET-Map: 'Praetoria: Mission One' (v2.0)

08.08.2009 : 01:21

~ Download ~
Allied Paratroopers are enroute to capture a german airfield in northern Italy. An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker to allow their airborne forces to slip through the Axis Anti-Air defenses undetected.

This update is to make the map compatable with the next Praetoria missions, and to add Gamestate improvements that I have learned while working on Mission Two. ~Diego

Gameplay Changes:

  • Bridge bunker has been expanded in size and a doorway was added that leads to the health kits.
  • Final primary Allied spawn point has been moved here to bridge bunker that allies spawn closer to the surface and can put more pressure on the front entrance.
  • Allied spawn at the Axis CP bunker has been removed.
  • Neither team receives a spawn time bonus when building their CP.
  • Axis default spawntime set to 20 seconds. 18 seconds after the Tunnel Doors are blown by the tank.
  • Allies spawn time changed to 15 seconds.
  • North Doors have been linked to the generator. They will automatically open when the generator is blown. However, they must still be closed manually by the axis.

| Servers running this Map

~ SplashDamage Update ~

08.08.2009 : 00:49
At the website of the 'SplashDamage Update' by Wezelkrozum you will be able to find tons of information about the Splashdamage forums.
Go to "Monthly page" to see all the Splashdamage Updates editions and click on "News" to follow the last remarkable news.
--> SplashDamage Update

ET-Mod: No Quarter 1.2.5 announced

08.08.2009 : 00:31
The 'No Quarter Development Team' is glad to announce that 'No Quarter 1.2.5 - Moonshot' will be available soon.

Here is the current changelist:
--> NQ 1.2.5 Changelist

A little bit from the changelist:

  • CPU usage server side fix on player_die & calculateranks
  • Callvote exploit security fix
  • Lua API implementation
  • Option to use different Lua libs
  • Tweak menu fix & rework (now contained com_hunkmegs setting)
  • New anti medic rambo options
  • Fixed some engine and security related issues
  • NQ won't start on 2.55 based installations anymore - it's about getting them to move forward a bit & was never supported any way

ET-Map: Road to Amiens (Beta 2)

08.08.2009 : 00:22

~ Download ~
February 18, 1944. Under cover of night, an elite Allied squad has orders to sabotage the Axis Outpost guarding the Road to Amiens. 5km to the north, Amiens Prison holds 700 inmates, including several important leaders in the French Resistance - 12 of whom are to be executed in 24 hours! Allies must succeed or the French activists will be shot!

Wolfenstein Files
| Servers running this Map

ET-Mod: Clone Wars

06.08.2009 : 14:05
ischbinz worked 6 months on his StarWars-themed mod. Now it's good enough for an first public test an his server.
Running NQ 1.2.4 (Beta)
ET 2.60b

Screenshots can be found here.
Please report bugs here.

ET-Minimod: Winter-Mod v1.0

06.08.2009 : 13:59
The Winter-Mod made by Zawiro changes all textures to snowy ones. Railgun and Fueldump are little changed. The Allieds wear green uniforms and Axis wear white uniforms.


--> Winter-Mod v1.0

Wolfenstein Files

Regarding the Wolfenstein MP Leak

05.08.2009 : 14:24
Peter Sokal has posted an official statement on the forums regarding the recent Wolfenstein MP leak.

"It was brought to our attention on Friday, 7/31 that a build of the Wolfenstein Multiplayer was leaked and is now being distributed illegally through breach of NDA and mirrors posted on the internet. I must warn anyone involved that Activision's legal department is taking this matter very seriously.

Same applies here on the forums. If you mention that you have acquired this build, you are openly admitting to illegally obtaining the build and will be banned straight away. You have been warned.

With regards to any footage, screenshots and comments posted here and all over the internet, an important thing to keep in mind is that these were not created from a build of the game that was final or consumer ready. There's nothing we can do about it now except continue working on the game.

Wolfenstein has been designed to retain elements that are the core of the Wolfenstein multiplayer experience, such as distinct classes and objective-based teamplay. We are also introducing new elements to the game with the Veil powers and persistent upgrades. After release we'll make our SDK available, as well as release updates to address feedback from the competitive community.

We look forward to seeing you online upon release."

ET-Map: Sowertider (Final)

05.08.2009 : 02:03

~ Download ~
Deprive the gold bars of the enemy team, and carry it to the storage place of your team. And prevent an enemy team from the gold bars of your team being deprived.

Anon via MSN
| Servers running this Map

ET-Map: Jailbreak (Beta 1)

04.08.2009 : 11:53

~ Download ~
The mighty Axis have imprisoned the Allies in a holding cell until they can get confirmation to fly them out to the POW camp. The Allies are attempting to escape, the Axis must prevent the Allies from escaping.
Once 10 Allies escape, the map is complete.
| Servers running this Map

ET-Map: Operation Tower (Beta 4)

05.08.2009 : 23:16
UPDATE: Missing textures are added.

~ Download ~
Allies have to search and transmit the secret technical manuals through a radio, fight their way to reach the top axis tower where are the manuals.
WolfMap Forum
| Servers running this Map

Wolfenstein: Official Details of the MP

01.08.2009 : 16:35
Here is Activision's official release containing just what exactly is in store for Wolfenstein's multiplayer:

--> Read @ Computerworld (english)
--> Lies auf Palace Wolfenstein (deutsch)

Wolfenstein: Leaked MP Gameplay Footage

01.08.2009 : 13:05
A leaked video from the multiplayer of Wolfenstein. 43 seconds in total. Watch it and make your own decision...

--> Watch the Video @ own3D (High Quality)
--> Watch the Video @ YouTube

Palace Wolfenstein

Wolfenstein: Interview about the MP

31.07.2009 : 20:27
Krollspell and the staff over at Wolfenstein Zone have put together a list of questions from the community regarding Wolfenstein multiplayer so Peter Sokal went right to the source of the latest Wolf MP, Endrant Studios.

--> Wolfenstein-Zone (english)
--> Palace Wolfenstein (deutsch)

ET Server Patch 2.55+

20.09.2009 : 18:58
Latest 2.60b Enemy Territory server patch with 2.55 client backward compatibility

2.55+ Enemy Territory server patch (every client versions are allowed to connect)

"In order to the regular latest 2.60b Server patch I noticed the high amout of version 2.55 running servers in the Enemy Territory community.
Due the intolerable issues and bugs on servers running with this outdated 2.55 server I decided to try some reverse engineering on the baseline of the newest server version 2.60b with the goal to allow older clients to connect to a 2.60b based server version (but shown as 2.55 version in game browser)."


Fixed issue with Punkbuster kicks (protocol error) works only with 2.55 clients.

Download & Info:

--> ET Server Patch 2.55+ (Windows & Linux)
--> 2.55+ Website

Some notable advantages:

  • Many security and bug fixes
  • Less CPU load
  • More server stability and performance

~Equal One

ET-Map: Pharao's Tomb Domination v1.3

31.07.2009 : 00:02

~ Download ~
The team who captured the most (or all) flags, wins.
| Servers running this Map

Wolfenstein: First MP infos

30.07.2009 : 13:49
First infos about the multiplayer of the upcoming Wolfenstein.

Read here:

--> GameSpot (english)
--> Palace Wolfenstein (deutsch)

ET-Map: Capuzzo Airport (Beta 1)

29.07.2009 : 11:31

~ Download ~
January 1943. The war in Africa is finally coming to an end. The Allied intelligence has discovered a group of Axis engineers planning a new super plane in Capuzzo Airport. Allies are attempting to break into the airport, steal the blueprints and escape with a Supermarine Seafire.

After the defeat of Axis forces in El Alamein, the Afrika Korps have started a major defense line against the Allied, but with the failure to hold the defensive line at Lybia the german forces have been stunned by the Allied offensive speed. With the arrival of Erwin Rommel back to the African Campaign, can Axis forces stop the Allied offensive campaign and end there fight for survival? Will the fury of Desert Fox be seen yet again? One thing is for sure, the next battle between the forces will take part in Capuzzo.

| Servers running this Map

ET-Map: Adlernest (Final 2)

29.07.2009 : 01:17

~ Download ~
The Adlernest base, high in the mountains of southern Germany, is a meeting location for the Axis High Command. The allies have launched a midnight attack on Adlernest to steal Top secret documents.

"This map was only retextured to give it a better look. No decompile/compile and no additional stuff. All credit for this map stays by DerSaidin." ~Sid & Etch

Etch via E-Mail
| Servers running this Map