Wolfmap news archive

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ET-TC: East Front (Alpha 0.3)

12.12.2008 : 20:54

The team of East Front is really fast in fixing bugs, improvements and adding new things to their total convertion. Alpha 0.3 is released!


--> East Front (Alpha 0.3 - Full Version)

Remember to set Hunkmegs to 192 or more if needed! (minimum 128).

There are still alot of bugs to be spottet! if you see a bug then please report it at our homepage:

Changes & Fixes:

  • Improved weapon accuracy code.
  • Added missing map textures.
  • Enabled tiger tank.
  • Fixed code for setting up a permanent MG42 or Browning on a ledge.
  • Fixed missing tank model bug.
  • Added kill log messages specific to the new guns.
  • Lots of bugs fixed.
  • Lots of other misc stuff...
[EF]Tyrlop via MSN

ET-Tool: MD3-Viewer 1.00

11.12.2008 : 00:08
Ever wanted to browse through all models from Your Wolfenstein-ET game? Animated and textured? This tool provides the means to see the information stored in an MD3 model-file and it also displays the model in a 3D-view. Once you've loaded a model, all MD3-internal data is listed on.


--> MD3-Viewer 1.00

ET-TC: East Front (Alpha 0.2)

09.12.2008 : 23:32

One day after the release of Alpha 0.1 the EF-team released a update to patch their total convertion to Alpha 0.2.
You can download the update (16 MB) here or you download the patched version (246 MB) here.
Read below the list of changes and fixes.


--> East Front (Alpha 0.3)
East Front Servers:
For ET 2.55:
For ET 2.60b:
For ET 2.60b:
Remember to set Hunkmegs to 192 or more if needed! (minimum 128).

There are still alot of bugs to be spottet! if you see a bug then please report it at our homepage:

Changes & Fixes:

  • Fixed missing map textures.
  • Fixed command posts on stalingrad.
  • Added ability to pick up any non-heavy gun. Soldiers can pick up any gun.
  • Fixed AI to pick up weapons when they run out of ammo.
  • Changed some tanks on some maps to APCs, so players can have a mobile health/ammo supply.
  • Improved vehicle movement.
  • Changed vehicle loading from loading all of them at startup to loading them as required.
  • AI will now avoid explosions (grenades/dynamite/arty/airstrikes/etc) most of the time.
  • AI will now to to avoid barb wire better.
  • Disabled some unused particle systems to free memory.
  • Improved AI vehicle driving a bit.
  • Fixed some issues with character skins.
  • Fixes issue with the spawnpoints on radar map.
  • Lots of other misc stuff...


ET-TC: East Front (Alpha 0.1)

08.12.2008 : 18:56

Finally the team of East Front released their mod in a first public alpha! A lot of nice features like driveable tanks, bot and automatic waypoint construction, new mods and game modes are included.
Join one of their public servers (yes, EF works with ET 2.60b and 2.55) and check out this long awaited mod!
You better download the mod first (236 MB), then extract the folder ef with all the content to the root-directory of ET.


--> East Front (Alpha 0.3)
East Front Servers:
For ET 2.55:

For ET 2.60b:

Remember to set Hunkmegs to 192 or more if needed! (minimum 128).

There are still alot of bugs to be spottet! if you see a bug then please report it at our homepage:

Eastfront Features:

  • Drivable Tanks
  • New maps, with Eastfront theme.
  • New Soviet team.
  • New Soviet and German weapons.
  • More new Soviet and German weapons!
  • Antitank Cannons, APC's.
  • New Gametypes: Supremacy and CoOp.
  • New Bots, Automaticly Generates waypoints for each map.
  • New NPC's, Bots who don't take player slots, (max 256 Npcs) also used for CoOp gametype.
  • New atmospheric system.
  • Gamemodes: Realistic damage and Enemy Territory damage.
  • And alot more small and big features

[EF]Tyrlop via MSN

QW-Map: E1M1 Hangar (Beta 2)

07.12.2008 : 13:47

~ Download ~
Strogg must steal a data device and transmit it to their fleet. GDF must prevent the Strogg from stealing a data device and transmitting it to their fleet. This map uses the layout of the first DooM map - Hangar.

This is a small fun tribute to Doom1's E1M1. Layout is pretty close to the original but with a Strogg theme. Has bot support!Community Enemy Territory
| Servers running this Map

RtCW-Tool: RtCW Map Downloader 0.8

07.12.2008 : 13:37

Contrary to Wolfenstein: Enemy Territory, Return to Castle Wolfenstein doesn't support HTTP Downloads in-game. This is where this little application comes in handy. It's a lightweight tool, written in .NET that automatically closes down the game, downloads the map from HTTP and afterwards reconnects you to the server you were playing on.

It works on all versions of RtCW, including 1.0, 1.33 and 1.4, as long as the in-game download system is enabled on both client and server.


--> RtCW Map Downloader 0.8


  • RtCW (1.0, 1.33 or 1.4)
  • NET Framework 2.0
  • Downloads must be enabled on both client and server (sv_allowdownload 1 & cl_allowdownload 1)


You can view a list of supported maps on the website. You can also add maps and download URL's.
RtCW 4 ever!

ET-Mod: News about East Front...

06.12.2008 : 15:26

The team of East Front released a few news to their website with interesting screenshots and informations.
Two good things: There working on a version for ET and a release is planned for this month!

--> East Front Website
[EF]Tyrlop via MSN

ET-Map: Fueldump Christmas (Final)

06.12.2008 : 15:18

~ Download ~
Avoc reworked fueldump a bit, the map is npow set into a snowy silent-night scenario with christmas decoration. He also added a few extras into the map like new buildings and smaller changes for the map itself. Allies have to blow up a gigantic snowman instead of the fueldump.


|>B<|Molotov released a scriptfix wich prevents the server is crashing when allies try to autospawn at CP, because some spawnplaces was missing. He added the missing spawnplaces and a few other minor tweaks from ETpro (like 2nd Axis spawn at the truck and a bit more).

Like always, the scriptfix is added into the downloadfile, so please download the map anew so you can add the fix to your via ICQ
| EFT-Clan

ET-Map: Operation Marrakech (Final)

09.12.2008 : 23:30

~ Download ~
An abandoned area on the outskirts of Marrakech is the localization of the germans secret bank. There are missing gold bars which were lost by Allied forces during fights in the Northwest Africa. Now a new battle must take place to decide finally who becomes the new leader of World War 2!


Added a official scriptfix into the downloadfile.
Wolfenstein Files

ET-Map: Axis Lab (Final/Fixes)

03.12.2008 : 16:51

~ Download ~
The Axis are guarding a top secret chemical weapons laboratory working on equiping long range missles with deadly poisons, but most importantly it also houses the Germans first prototype of a nuclear bomb. The Allies must repair the old truck, infiltrate the facility and escort the nuke out to the truck and drive it safely to the allied line.

Two different scriptfixes:
  • Allies must steal a secret document indstead of a nuke
  • The sewers gate is not destructible to prevent a quick game end

This pk3 fixes a scripting issue where the nuke can get stuck.

If you want use the fixes put the pk3 in the etmain directory OR use the mapscript in your mod's directory. |>B<|Molotov|>B<|Molotov via PM
| Servers running this Map

ET-Map: Alderney (Final)

02.12.2008 : 18:11

~ Download ~
The Axis forces are launching a counter offensive on the Island of Alderney. Axis must infiltrate the Allied forward command and destroy the radio before the Allies can call for reinforcements.
{GTB} Granny | {GTB} Clansite
| Servers running this Map

Night of Fight 8

02.12.2008 : 17:56

Datum: 13.12.2008
Start: 20.00 Uhr
Server :
Infos dazu, sowie die Stats der vergangenen Events sind wie immer auf abrufbar.

Die Map-Auswahl steht. Die Maps sowie die Soundfiles sind auf verlinkt.

Gespielt werden 3 Campaigns á 10 Maps:

Campaign 1:
oasis; caen2; falcon2; warbell; 1944_beach; el_kef_final; mlb_temple; wolfsrudel3_final; snatch3; radar_summer

Campaign 2:

transmitter; bergen; braundorf_b4; golddays_v2; mlb_carnage; Goldrush2_fk_b1; stalingrad; battery_recharged; radar; supplydepot3

Campaign 3:

UJE_egypt_attack; cathedral_final; et_village; goldendunk_a2; glider; marketgarden_et_r2; mlb_daybreak; mml_helmsdeep_b4; baserace_b3c; saberpeak_final
Schnoog via PM

~ Christmas Calendar 2008 ~

30.11.2008 : 22:47

ET-Maps: Japanese Mappack

30.11.2008 : 22:09

Well, not much to say. 11 objective maps and 18 fun maps, all with the more or less unique japanese style in look and gameplay.
Check them out, I'm quite sure you'll find a map wich fits to your server.


--> Japanese Mappack
sl.Rippchen via ICQ

ET-Map: North Pole (Final/Fix)

29.11.2008 : 18:46

~ Download ~
In the Axis search for religous items they are on a quest to steal the "Christmas Star", the symbol of hope and joy! Allied intelligence has picked up this mission and are doing anything they can to prevent the Axis forces from stealing the "Christmas Star". If the Axis forces succeed in their quest then a whole world celebrating christmas will be in agony and that will drain their spirit on the battlefields, this will give the Axis forces a huge advantage in the war.

|>B<|Molotov made a fix that the town door is built from the beginning of the map to prevent that the map ends very fast.

Place the pk3 file into the etmain directory or add the mapscript to your server mapscript directory.|>B<|Molotov via PM
| Servers running this Map

ET-Map: Baserace Winter (Beta 3c) / Update

28.11.2008 : 23:52

~ Download ~
It's a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!

Daniel & Roland made an additional pk3 for this map:

  • Scoreboard changed for baserace_b3c Winterversion by |BS|Sunny
  • added missing command map shader
  • allies spawnpoint fix on ET 2.55


  • FPS Increase
  • Winter Theme
  • Atmosphere Effects
Sunny via E-Mail
| Servers running this Map

ET-Map: Jumpland (FP1)

28.11.2008 : 23:29

~ Download ~
Trickjump, Gammas, Halfbeat
Redford via PM
| Servers running this Map

ET-Tool: qConnect0r v1.0

28.11.2008 : 09:48

qConnect0r is a script that automatically generates a set of *.cfg-files from your favourite servers so that you can easily connect to them while being ingame without being forced to minimize or quit your game.
Everyone who is sick of minimizing the game to copy & paste the new ip or completely shutting down the whole game to re-connect through a gameserver-browser needs it.

qConnect0r Website:

--> qConnector v1.0


Customizable menu-colors
Change the default colors for the ingame-menu to what you like/see the best.

Supported & tested games:

  • Quake 3 (Arena)
  • Return To Castle Wolfenstein
  • Wolfenstein: Enemy Territory

~ Fightnight No.1 ~

28.11.2008 : 09:42

From saturday the 6th december 12 o'clock am (UTC+1) till sunday the 7th december 12 o'clock am (UTC+1) occures the first event in our FightNight series on our Psycho (etpub).


ET: "" (
TS: "" (
Mumble: "" (

Fight with and against |bTc|, your friends and other players. Dispute for your team and your XP to become the "psycho". The three players with the highest experience points (XP) win fancy prizes.


First place:

welcome message on |bTc| server connect, t-shirt, package coffee, surprise egg

Second place:

t-shirt, surprise egg

Third place:

Members of |bTc| can't win. No bots! Well selected maps!

ET-Map: Oasis Winter (Final)

27.11.2008 : 23:04

~ Download ~
The Allies must infiltrate the Axis Oasis garrison to destroy two anti-tank guns: either through the Old City or a flooded cave system. The Axis must protect their anti-tank guns and repel the Allied raiders.

The textures are only changing in this map.
Molotov via PM
| Servers running this Map

ET-Map: Battery Winter (Final)

27.11.2008 : 22:41

~ Download ~
The mighty Axis shore battery 'Siegfried' is harassing Allied shipping in the Mediterranean. The Axis must protect Siegfried from Allied attempts at sabotage.

The textures are only changing in this map.
Molotov via PM
| Servers running this Map

ET-Map: Chartwell 1.3.0

27.11.2008 : 17:21

~ Download ~
Chartwell, England, 1943. Axis have launched a surprise paratroop attack on Chartwell, the home of Winston Churchill, to steal the plans for the D-Day invasion.

This is a small map of 20 mins duration, centred on the Axis attempts to enter the house and obtain the plans, best for 6-16 players per team.


  • Moved the CP to the other side of the map, giving the allies a better chance to defend it in the end game.
  • Also made most doors permanently open, to cut down on door slamming noises.
  • The alt-script mini pk3 has a revised script to autospawn the allies in the pavilion if the axis deliver the docs to the CP.


Axis initially spawn at a building nearby, but they can quickly enable their paratroopers to attack by damaging the AA gun or the AA gun controls. With either of these out of action, the Axis spawn location is randomly changed to any location on the map for each Axis respawn. This allows the Axis team to attack from potentially any direction.

Allies need to repair both in order to force the Axis back to the original spawn.

The main Allied spawn is in the basement. There is an Allied-only flag in the pavilion, which if captured gives the Allies the option of spawning outside the house.

To get into the house, Axis must either dynamite the main entrance (non-repairable) or satchel either of the stairwell doors (repairable).

The Key must be taken from the ground floor dining room to the safe in the top floor study. To get into the study either of its doors must have been destroyed (one by dyna, one by satchel, both non-repairable).

On delivering the Key to the safe, the safe door opens and the Plans can be stolen. They must be taken to the Command Post in the grounds, and the Command Post built to secure an Axis victory.

Although all of the windows visible in picture 3 can be broken, getting out of the house with the Plans is a little trickier than it seems, as the broken windows are too narrow to jump through.

In this map Axis Cov Ops can set booby traps at the AA gun and AA gun controls in an effort to safeguard the paratroop attack from interruption. The booby traps are detonated if an unwary allied soldier touches the faint translucent white bar that reveals their presence. Allied Cov Ops can defuse the booby traps.

| Servers running this Map

ET-Map: Egypt Attack (Beta 3)

25.11.2008 : 09:46

~ Download ~
Axis have stashed a lot of gold in egypt. Allies have to get the tank and escort it all the way through egypt land. If they do, then they have to take the axis gold back and escape with the truck so the egyptians will have theire gold back.

Extra features:

  • Flying carpets instead of an elevator
  • Catapults
  • A ghost that will follow you in the long hallway
  • Fun sounds
  • Some scary things
  • I've played a lot with lights to get a good feeling in this map
ET-Only Mapping
| Servers running this Map

RtCW-SP-Skinpack: Return to Sexy Wolfenstein

24.11.2008 : 21:35
Changes "Elite Guards" clothes to sexy underwears. Note to parents: Don't worry, they are not naked, just less dressed. Unzip the PAK files inside of the main directory where data files are, and don't rename them, or they will not work. ~William Macau


--> Return to Sexy Wolfenstein
Planet Wolfenstein
| ModDB

ET-Minimod: Vietnam-Mod - NQ

24.11.2008 : 12:21
Again a new mod for No Quarter made by pisherman. This time the scenario is set to the war in Vietnam. Because of the larger filesize the mod is splited into three pk3's (one pk3 for the Vietnam-Style, two additional soundpacks, one for weaponsounds and one adds new voicechats), so you can choose what you want on your server. As small bonus every pk3 works stand-alone.
Please take a look into the readme for closer information.


--> Vietnam-Mod (No Quarter)

pisherman via PM

ET-Tool: Schaffermod Developing Tool

24.11.2008 : 11:47
This Mini-Mod adds interesting developing functions to ET, like for example:
  • Screenshots in JPG & TGA
  • Toggle Fly
  • Toggle Display
  • Third Person View


--> Schaffermod Developing Tool

It's supposed to work with all mods. Taken from schaffermod.pisherman via PM

ET-Minimod: Winterkrieg (Final)

23.11.2008 : 19:37
If you ever wanted to play ET in ice and snow, here's your chance.
Every map is changed to a snowy scenario (Fueldump and Railgun are reworked). The playerskins are as real as even possible for me, Axis wear snow- and spring/fall-camouflage, the Allies got trenchcoats in dark colours.
Furthermore I included teamspecific weaponskins and command posts, new flags, nUllSkillZ' V6-Voicechat-Icons and a bit more to make this mod a good one.

--> Winterkrieg (Final)

If you don't like the new style of Fueldump and Railgun, I made an additonal pk3 which switches the maps back to their original style.

Other snow-maps are not affected by using this mod!

ET-Skinpack: Axis Winter (Final)

19.11.2008 : 01:53
Winter-camouflage for the Axis. Tried to make the playerskins so real as even possible for me.


--> Axis Winter (Final)

Use them only for servers with snow-maps only!

ET-Soundpack: Age of Empires

18.11.2008 : 15:29
This Funsoundpack made by shagileo includes all of the taunts of the Age of Empires I game. It was created to add some extra AOE fun atmosphere in the game.


--> AoE Soundpack

This soundpack includes 25 extra voicecommands for the game Wolfenstein: Enemy Territory. It was taken from the game Age of Empires (expansion) game pack.
It's a small filesize that can be used on every server. It does not affect the other standard voicecommands, it just adds two extra menus.shagileo via PM

ET-Map: Mountain Sniper (Beta 2)

16.11.2008 : 23:10

~ Download ~
You like japanese? This time you can snipe from two japanese towns high up in the mountains. Two mirrored sides with houses. You can cross by jumping in the waterfall and then you will get on ice. In the ice are two holes where you can jump or slide in and then you are on the other side in the waterfall.

Niek via MSN | [UJE]Clan
| Servers running this Map