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True Combat Elite
ET Quake Wars
ET-Map: Adlerhorst TE (Final)10.10.2008 : 13:10
Changes from Final to Tournament Edition:
- Opened the balcony at the Adlerhorst (many players requested that).
- Added an additional escape path for allies over the rocks. Have fun Rambo-Medics!
- Added a bunker for Axis that should allow them to keep the bridge longer.
- The hill above the spawn can be used for sniping now.
- Added a hunting stand for Allies and Axis.
- The hut at the yard in front of the Adlerhorst should give Allies more cover.
- Changed the German MG42 at the Sherman to a Browning (little mistake as the tank script is based on Goldrush).
- r_speeds got higher due to opening the balcony and removing some vis blocking.
The map runs fine with default hunkmeg (memory) settings with 48-56 players. For more players please set higher hunkmegs by entering the following in the console: "set com_hunkmegs 128". This is especially recommended for server admins.SplashDamage
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