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Wolffiles
Sunday 05. 05. 2013 - 20:32 Uhr - RTCW COOP 0.9.5 Released

From the RTCW COOP website

This is the first release Fretn considers stable. In the last two months we fixed a lot of bugs and now it feels a bit polished. I don’t consider it ready, so the version number isnt 1.x yet.

Thanks a lot to Sage, Nate, Tihan, M4N4T4RMS for all the hard work on the bugfixing. And Thanks a lot to the {WeB} clan for the extensive bugtesting and bug reporting. To quote {WeB}*GANG$TA*: “this is the best release to date by far. We played every map and it was superb fun all the way”





Fixes

# Fixed callvote nextmap in Church map
# Fixed Baseout loading image
# Fixed call vote crashing in Windows due to trivial unfinished MP call vote porting.
# Fixed Centeprint newlines fix. Made CG_CenterPrint more like MP version.
# Fixed chair pickup to work like it should.
# Fixed clients being able to call activate on doors, chairs, etc. when dead.
# Fixed clipboards from showing on all clients when only one client activated one.
# Fixed crash loading crypt1
# Fixed non working custom map notebooks and clipboards
# Fixed drop so messages get printed as they should. This broke the announcer sound
# Fixed crosshairnames and teamoverlay not always working
# Fixed Improved AI behavior from getting blocked from one another.
# Fixed mg42 hitcode
# Fixed last door in Rocket that was not safely made.
# Fixed obituaries from displaying.
# Fixed voicechat and buymenus
# Fixed speedrun last life crash.
# Fixed venom weapon not gibbing corpses.
# Fixed capslock Walk bug - see /view.php?id=128
# Fixed When a client has a clipboard open, and they die, the clipboard goes away.
# Fixed a broken sound
# Fixed the memory allocation on windows
# Fixed Crash when a spectator tried to spectate certain ai's
# Fixed Axis being able to end a level
# Fixed tram model not always working
# Fixed walking and running animations
# Fixed ai's being kicked because of inactivity
# Fixed flag capture code
# Fixed scrollbutton to be able to scroll lists
# Fixed dead bodies blocking bullets
# Fixed loading screen on widescreen setups

Added

# Added banning and tempbanning
# Added obituaries for players
# Added 1 respawning gun around each flag that will only be there if AI respawning is enabled.
# Added globalaccum command for player sections, as the accums in the player section are local to each player. This fixes random bugs like Tram, Boss1 start, City gate or Rocket elevator or such.

Changes

# Any risky AI's stopped from respawning. Those who could respawn without guns etc.
# Applied various fixes from wolfX (initially from ioq3).
- static buffer overflow fix.
- reliable command overflow
# Changed explanations to the Skills in Create server menu. Like what options it sets.
# AI reinforcements always respawn if g_airespawn = -1. If it is 0> reinforcements spawn randomly.
# End map's Nazies won't respawn after you start final battle, unless you run nightmare mod.
# Changed Baseout start explosion AI's.
# Changed behavior of client helper functions; functions will return false if the entity is not a client. We will see how this behavior works.
# Changed Forest and Village2. The reinforcements had godlike abilities to spot you.
# Changed g_airespawn command. -1 = all respawn unlimited times. 0 = No respawning. x =respawn x times, now random percentage of reinforcements will not respawn.
# Now axis can play in both speedrun and normal coop
# Changed spectator health to be 0. This feels right and wonderfully fixes the AI issue when going in spectator mode.
#Changed turn on allowdownload by default for new clients
# Changed g_gameskill to also control AI respawning time. With hard it is now 5 seconds faster than before. Medium is like in 0.9.4. Easy is 5 seconds longer than before.

Known bugs

# In escape1 you sometimes spawn at the wrong flag
# If you join specs during a game, you cannot rejoin as long as the game is going on, you can only rejoin during warmup
# Flamezombies their flames cannot hurt you
# The Tesla gun's damage is multiplicated by the number of players that are watching the gun in action (don't ask)
# Spectators don't see the endgame scoreboard
# In tram the ai's sometime just jump down into the canyon

 

Download the files here:

Windows-Version

Linux-Version

Mac OX-Version


Newsposter: schnoog
zuletzt geändert am 05.05.2013 - 20:36 Uhr
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ET-News
Thursday 02. 05. 2013 - 08:00 Uhr - ET Ready - Developer Utility 0.1.1

 

ImageET Ready - Developer utility tool 0.1.1, created by guNer

Description:
- Cleans menu, and temp file clutter
- Updates ET memory defaults (i.e. hunkMegs, soundMegs, zoneMegs...etc)
- Punkbuster installer and updater
- Verifies ETkey in all versions of ET installed
- Locks ETkey as read-only to prevent service deletion
- Applies compatibility fixes for Windows 7 and Vista
- Fixes game crashes (for any of the reasons above)
- Added "run as admin" patch for Windows 8

Info:
A simple utility I created over a year ago to handle several tasks for noob players on my servers, particularly players using old 2.55 or having disconnect errors. About half our support tickets were addressed using this one tool.
I am no longer developing it, or supporting it, but figured I would share it with the public in case anyone has a use for it.
Use at own risk, and no this is not going to fix every disconnect issue.

 

Download the Tool here

Source: rtcw4ever


Newsposter: StoerFaktoR Userinfo: StoerFaktoR Comments (0)(0) Send to a friend Print optimized version 2879 mal gelesen


RTCW
Thursday 02. 05. 2013 - 07:55 Uhr - RTCW MISSON: SP PROJECT 51 - INCL ENGLISH TRANSLATION 1.0

English translation (v1.1) of the RtCW SP mod Project 51, created by Vicpas - This patch will converter the Russian addon Project 51 on English language and correct one bug on level pro8.  Note: Only texts will be converted, sorry about Russian dialogues.

  

 

Download the Mod here

Download the Patch here

 

Source: rtcw4ever


Newsposter: StoerFaktoR Userinfo: StoerFaktoR Comments (0)(0) Send to a friend Print optimized version 2913 mal gelesen