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RTCW
Saturday 11. 03. 2017 - 14:42 Uhr - RealRtCW 2.1

= RealRtCW - Version 2.1 =

Yes indeed, WolfETPlayers superb "RealRtCW" Mod for Return to Castle Wolfenstein is alive and well, it's making good progress too. Here's what he had to say, regarding this latest news update:

"First of all, thank you for your support and feedback. I know it's been a rather long time without any big news, so I will try to compensate this fact with a new status report.

So, what I can tell you about RealRTCW 2.1 at the moment? The "changelog" is rather big already. However, do not expect any big changes. It is still 2.1 not 3.0. The aim of RealRTCW 2.1 is to perfect 2.0 by fixing bugs, balance issues and improving overall quality of the mod.

Since the release of 1.42d with 44 khz support I was working on the sound aspect of  "RtCW". In  RealRTCW 2.1 I enabled 44 khz music support which was being blocked by an annoying message, informing you that your in-game music setting was not 22 khz. Music to my ears!

What else? Well, most of vanilla 22 khz (and even 11 khz) sounds were replaced with native 44 khz sounds. All weapons sounds were replaced as well. I was not really satisfied with 2.0 sounds, so now it has been perfected. Every gun now has its own unique echo sound. You can check out some gameplay with new sounds on my Youtube channel. It is better than any words can describe. (And for echo sounds take a look at Iron Cross gameplay) .

In respects to custom "RtCW SP" add-ons, I'm just trying to add new weapons, but, rather, to actually rebuild these add-ons. The amount of work required depends on each add-on. Stalingrad, for example, includes a custom soundtrack, new voices for both Axis and Soviets, a new menu, loading screens and new storyline (lmao). It was pain in the ass, but it is ready. Time Gate is easier, but the ".ai" files are still a bit messy. Now I am finishing Time Gate and slowly switching to the Trondheim and Project 51 missions.

When will this new version be released? For now my free time is limited, due to every-day life. However, I intend to release RealRTCW 2.1 sometime in the summer of 2017. I can't make any definite promises, though, in respects to an actual release date." - WolfETPlayer

RealRtCW on ModDB HERE

WolfETPlayer on Youtube HERE

Source - WolfWatch - Ray


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ET-News
Saturday 04. 03. 2017 - 14:18 Uhr - WolfWatch

= WolfWatch News =

 

WolfWatch is a brand new news outlet dedicated to all things Wolfenstein. The new website has been created by -|D|-Ray, formerly of the Wolfenstein Enemy Territory Clan, "Desperados". It features all the latest news in respects to new mods, skins, maps and gaming videos from Return to Castle Wolfenstein and Wolfenstein: Enemy Territory.

WolfWatch also offers unique features, such as interviews with members of our Wolfenstein Community. The first two interviews have already taken place and have been published on the website. These were interviews with Ronboy, from Return to Castle Wolfenstein SP and Thunder from The Wolfteam and ET: Legacy.

Do you want to become a news reporter for the new WolfWatch website? Then simply register there and contribute whenever you want to.

WolfWatch website HERE

Thunder's interview HERE

Ronboy's interview HERE

 


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zuletzt geändert am 08.03.2017 - 02:14 Uhr
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ETMaps
Friday 03. 02. 2017 - 18:43 Uhr - Dingenskirchen Beta 2

= Dingenskirchen Beta 2 =

 

This map is a collaboration between Phisherman and me and the result of, in total, more than 4 years of more or less continuous development. It was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers amongst you.
Since this is the second public release, any feedback, (ranging from bad texture-alignment to glitches), is welcome.

Storyline:

December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and advance into Germany. In a strategy meeting in an Eifel castle, German High Command has worked out plans on how to repel the invaders. Allied intelligence wants these plans destroyed before they can be distributed to the front line.

This map has three main objectives instead of one, two of which must be completed by the Allies in order to win the match. This was done in an attempt to prevent the massive objective camping by the defending team on some maps.

Screenshots:

Thanks:

KeMoN and Phisherman would like to thank the following people for their help, advice and feedback.

Download the new version HERE

Source - SplashDamage - KeMoN

 


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