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Which new map would you prefer?

06.12.2020 - 17:07:30

Hi guys, after a few years of silence I would like to get back to mapping. I have a few ideas the playing community is welcome to give their thoughts. I want to modify the vanilla maps in a neat way. I would like to keep a small part of the familiar landscape and objectives but have large paths blocked while new paths open to lead to new landscpape. This would give players a familiar feeling with the map but also allow the player to now explore the area not visible in the vanilla maps. Such a map would play nicely before or after the original map. I have nice ideas for fueldump or goldrush. Which of those would you like to see shing in new glory? I was thinking of keeping tge first part of fueldump alive (until the tank blows the tunnel gate), then the old tunnel path is collapsed and now leads to some new landscpape instead (of course with new objectives). Given that only a portion needs a thorough redone, it woukd be a reasonable effort. Or do you guys like more to see behind the scenes of goldrush?

Best!
Teuthis

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11.12.2020 - 10:46:12

Hello, Teuthis. For 'Goldrush' I'd like to see the superb, Axis-attack version, 'Venganza del Goldrush', (Goldrush Revenge), made properly. It has a large, undeground section in the map, which causes lag and the design of this part of the map is more akin to a singleplayer map, rather than multiplayer. I would remove it.

In 'Venganza del Goldrush', the Axis recapture the gold crates and return them to the bank and the Allies, obviously, have to prevent this from happening:


Map download: Venganza del Goldrush 3.0

As far as 'Fueldump' is concerned, I'd remove the start of the map, it's usually a 'campfest', because the design only has two points of attack for the Axis to use, instead of the required 3 attack points minimum for an objective, which always helps a map's gameplay to flow freely.

The Allies should start the map at the second spawn, capture the Axis fueldump, steal an enemy tank and use it to assault a new objective of your making.

That's my ideas for both maps, I hope they give you some mapping 'food for thought', mate ;) .




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11.12.2020 - 23:05:48

I like your thoughts on fueldump. I‘m going to make two new versions of fueldump, one where the second part stays intact with stealing tank stuff and one where the first part stays intact. I will actually start with fueldump since teuthonia is already pretty goldrush sftylish. And I am still a bit fed up with mapping african landscape....

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12.12.2020 - 08:51:28

I have some cool ideas on a “fueldump_reverse” map. Since this requires minimal vhanges on the brushwork, I’ll do this one first. Allies will start at the second original spawn, steal a tank and escort the tank back to the first original allies spawn. I’ll try to improve gameplay options in the first part of the original map. This is resonable effort. I think this is a cool new version of the map. Can be done reasonably fast.

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19.12.2020 - 17:47:00

I have a fueldump_reverse map now almost playable. Allies have to steal a tank in the fueldump fortress and need to escort it back. I gave the axis a new path to increase gameplay when the allies escort the truck back. There are a few last script issues to do, and the terrain needs some blending. Then a few changes in the arena file and the thing is ready for a first test. I assume we are talking about 2 weeks from now. Overall, a smooth project since the brushwork already exists. I will also give the allies a third way from the 2nd spawn (the original spawn 1) to the bridge. I think those who like fueldump will also like fueldump_reverse.

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20.12.2020 - 15:21:36

Good grief, Teuthis, you've taken me by surprise with the speed of your work. When you made your first post I thought you'd be back a few weeks later.

From what you've described, it sounds like a great map to play. Thanks for the update :D .




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21.12.2020 - 22:35:44

Sounds great!
For future projects:
I would Like to see more axis attack Maps

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21.12.2020 - 23:02:44

 Zitat von Meister Gandalf

For future projects:
I would Like to see more axis attack Maps





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23.12.2020 - 23:40:41

Thanks guys.since the brushworkk is already there, it‘s mainly the scrpting, which is quite fast. The new paths ( there are two new ones including a quite large tunnel from the allies original spawn 1 to the gate near the bridge) is eating most of the time. All objectives work. The tank is now where the fueldump was. The fueldump gate is originally 2 stage, now 1 stage (othwise allies would never be able to steal the tank. Depotgate and rear depot entrance are dynamitable. I also included a new path for axis, going from the fueldump fortress into the tank tunnel. Tunnelgate is destroyed by the tank, obviously now coming from the other side. I think the map will be liked. We need intense testing to see where the gameplay needs optimization. The tank path within the fueldump fortress is not minable. We can change this as needed later.
I like those re-routing projects since they are fast and don‘t require much brushwork. I also like to let the playing community decide what they want to see. Please think about which existing (ideally custom) map you would like to see changed (and how). I could with reasonable effort give you a few new maps reasonably fast.

Cheers
T

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26.12.2020 - 20:32:32

 Zitat von Teuthis
Please think about which existing (ideally custom) map you would like to see changed (and how). I could with reasonable effort give you a few new maps reasonably fast.


You know what I'm going to suggest already, Teuthis. I'd love to see 'Venganza Del Goldrush' made properly, no underground section, the excellent new side section left intact and the tank taking the route that it does too. I love it when it crashes off the bridge and into the bank doors :D .




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27.12.2020 - 00:23:14

I will take a look at the map after the release of fueldump_reverse, ok? Do you have the map file or do I need to decompile? The decompiling sometimes messes up entity names. But those can also be corrected by looking into the script

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31.12.2020 - 16:48:54

Hi mate, sorry for the late reply. Thanks for taking a look at this version of the map, it's an 'Axis-attack' version and it's a lot of fun to play.

This is all I have, in regards to 'Venganza Del Goldrush 3' files. This download includes the map, the 'BSP' file and the '.map' file too. I've also included botfiles for the map, these are the first botfiles I ever made, so they won't be perfect ;) :

Download the files:
Venganza Download




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06.01.2021 - 11:38:32

fueldump_reverse_b1 is ready for being tested. I send the pk3 to kate from ETS Clan for testing. I don't mind to make the beta fully public. please send feedback toteuthis@gmx.de

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06.01.2021 - 12:06:45

I checked this map "venganza del goldrush". The map has many (many many) flaws and errors in scripting. nearly all voice commands are incorrect. The map has a few cool features and I think it's worth taking those to bring the concept to a new level. But instead of modifying this map it seems wise to use the goldrush template to script the thing completely fresh. it's easier and faster to redo everything from scratch rather than to fix the issues of thsi map. The problem is that I need to test all entities individually before bringing them back to the map. Since this will require many many compils to fix the errors of this map, it's just faster and easier to do it from scratch. But I will do it since I think the concept is cool and worth a fresh redone. It's going to be an axis attack map with key features from this vengaza del Goldrush.

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07.01.2021 - 14:46:37

 Zitat von Teuthis

...it's easier and faster to redo everything from scratch rather than to fix the issues of this map...





Thanks a lot, Teuthis, I'm really looking forward to seeing the new version of the map ;) .




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22.01.2021 - 23:47:13

yeah sounds great

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