Search on page
Last forum posts
True Combat Elite
ET Quake Wars
Wolfmap news archive
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38
39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
ET-Mod: East Front moves to XreaL09.08.2008 : 23:46
This long awaited mod for ET moves to the XreaL engine. The XreaL engine is based on a heavily modified Quake 3 Arena engine (id Tech 3). This means that East Front will become a free stand alone game.
QW-Mod: Dusk (Alpha 6)09.08.2008 : 05:04
A 'Zombie Mod' - Few vs Many, with one-to-a-few GDF forced to scavenge for weapons and ammo, while the many Strogg roam at will, but are limited to melee.
--> Dusk (Alpha 6)
Strogg side are limited to melee spike. Strogg bots roam the level randomly. GDF spawn only with pistols and must scavenge the level for pickups - weapons/ammo/supply pack(health/repair) and fuel cell. There is a severely damaged vehicle that must be repaired in order to reach the escape area.
The engineers repair pliers now run off a repair pool, to fill this up use a supply pack. GDF do still have respawns, but since they drop all their weapons/packs, spawn back from where they want to be and they are running against the clock, it's a setback they should avoid.Community Enemy Territory
ETpro LUA Combined Fixes v208.08.2008 : 16:46
The file includes a LUA module provided by the ETPro team which will fix and secure your game server.
How to install:
Just copy the combinedfixes.lua to your server etpro folder and the config files to the etpro/configs.
Download:[ETW-FZ] schnoog via ICQ
ET-Skinpack: Camo-Ops (Final)08.08.2008 : 16:46
This small skinpack made by MajorNr01 gives the Allied and Axis CovertOps a gain chameleon-style camouflage.
--> Camo-Ops (Final)
Stuff: RtCW Restrain Mobile Theme07.08.2008 : 21:25
RtCW4ever created a mobile theme for the "Sony Ericsson W880i". This theme works for all established Sony Ericsson mobiles, but only on the W880i it looks like on the screens. On other mobiles it can look a bit different.
Download:d3Xter via ICQ
Stuff: Wolfenstein Mobile Theme (W880i)06.08.2008 : 03:29
Timo via PM
ET-Map: Aim Map (Final)06.08.2008 : 03:13
Conversion of the aim_map from Counter-Strike. Original author is unknown. Conversion made by IndyJones. Build time: 3 hours. 14 spawns per team. Source of map included in PK3. Feel free to use! Happy fragging!
| Servers running this Map
ET-Soundpack: Commando (Final)05.08.2008 : 17:15
Download:EgaL of RtCW4ever via ICQ
Community: [TC] Sounds meldet sich zurück05.08.2008 : 16:54
"Nach wochenlangen Umbauarbeiten erstrahlt TC-Sounds in neuer Rüstung. Zur Neueröffnung gibt's ein neues Soundpack und einen optionalen Ladebildschirm. Beides wie gewohnt klein & gemein.
Das Soundpack hat bei einer größe von nur 435kb sage und schreibe 31 Sounds. Der ladebildschirm zeigt einen Brückenkopf der am D-Day errichtet wurde und schlägt mit 912kb zu Buche (kleiner ging's nicht).
Es wird nur soviel verraten, das Soundpack hat etwas mit dem Ladebildschirm zu tun. Ok Scherz, es handelt sich hierbei um Commando Sounds.
Viel Spass damit!
Download & Info:EgaL von RtCW4ever via ICQ
Movie: Die Geschichte der Ego-Shooter03.08.2008 : 23:38
A short note to our foreign visitors:
This video is about the history of the FPS in german language.
Das Movie erzählt die Geschichte der Ego-Shooter, angefangen bei Maze War (1973 entwickelt von der NASA) bis hin zum Grafikwunder Crysis (2007). Allerdings fehlen ein paar Spiele die für uns rein müssten, da diese damalige Grenzen überwunden haben (RtCW um genauer zu sein)
"Dieser Videopodcast ist als Schularbeit im Rahmen einer Informatikausbildung entstanden. Nachdem das Video fertiggestellt war dachte ich mir, dass es zu schade ist das nur der eigenen Klasse vorzuführen und kam dann auf die Idee, diese kurze Reportage hier zu veröffentlichen, vielleicht findet noch jemand Gefallen daran.
In dieser rund 15 Minuten langer Reportage geht es um die Geschichte und Entwicklung des Ego-Shooter-Genres in der Spieleindustrie. Angefangen hat alles 1973 mit Maze War und führt in unserer Reportage hin bis zum Grafikwunder Crysis im Jahre 2007. Natürlich ist die gezeigte Reihenfolge nicht 100% komplett da wir aus Gründen der Überlänge leider ein paar wenige Spiele weglassen mussten, dennoch sind alle wichtigsten Meilensteine der Geschichte vorhanden.
Viel Spass beim anschauen!"EgaL of RtCW4ever via ICQ
ET-Minimod: Comic Bomb (Final)03.08.2008 : 19:06
--> Comic Bomb
EgaL of RtCW4ever via ICQ
Avary writing Wolfenstein movie "right now"03.08.2008 : 01:13
The Wolfenstein movie is still in development and Roger Avary is "working on the script right now" according to id Software CEO Todd Hollenshead.
"With the writer's strike it took so long to get underway and Roger Avary, the writer, had a commitment that was in line before working the Wolfenstein stuff, but I've recently been in contact with Roger and he's actually working on the script right now," Hollenshead told Eurogamer.ePrison
ET-Soundpack: UT3 Spree Sounds (Final)02.08.2008 : 16:04
Unreal Tournament 3 Spree Sounds for Jaymod and No Quarter servers. Made by Rh00y of the Free-Clan.
--> UT3 Spree Sounds
Dominating, Godlike, Fight, Prepare, First Blood, Holy Shit, Humiliation, Killing Spree, Ludicrous Kill, Monsterkill, Multikill, Rampage, Ultrakill, Unstoppable, Wicked SickRh00y via E-Mail | Free-Clan
Biessman's speech about Wolfenstein02.08.2008 : 14:26
Thanks: M|A|D [Cambo]
Wolfenstein.com & More Screens02.08.2008 : 00:44
Extra for the german market was a set of six new screens released. Take a look at our partner page ePrison.
--> Screens @ ePrison
Wolfenstein: New Video and Screens01.08.2008 : 16:56
But there is still no information available about the multiplayer part of Wolfenstein.
ET-Map: Trigmap (Beta 1)01.08.2008 : 02:00
| Servers running this Map
ET-Map: Slide Race Hard 2 (Final)01.08.2008 : 01:55
RtCW 4 ever
| Servers running this Map
ET-Mod: Omni-Bot 0.7 announced01.08.2008 : 01:36
"It's been a while since I've posted an update. 0.7 for ET is very very close to being released. A couple minor issues we're finishing up and a bit more testing and we are going to release it. Stability on Windows and Linux servers has been looking really good, and the map support has been updated, so hopefully you will all agree that 0.7 is a huge step forward over previous versions. 0.7 for RTCW will follow shortly after, perhaps even at the same time. After that we hope to put together 0.7 versions for Doom 3 and Quake 4, since we have only released forum test builds of those games. Team Fortress 2 is the next major addition on the agenda, which brings me to my next point...
I wanted to show the first teaser for Team Fortress 2 Omni-bots that I threw together tonight. Here's a link to a capture. Thanks to the modularity of the bot I am able to re-use the code I've written for previous Team Fortress games to get TF2 working in a grand total of about 4-5 days of evening work. I'm working closely with a developer for Valve in fleshing out the expanded bot interface for Half-life 2, so once that is rolled out via steam update I will be very close to being able to release the TF2 bot, and all Orange Box Half-life 2 based games will be available for adding bot support to. Day of Defeat: Source may be a potential target further down the line, but we've also discussed the possibility of a Crysis bot, or maybe doing our own Quake Wars bot. If only there were time to do everything." ~Dr.EvilPlanet Wolfenstein
Wolfenstein for the iPhone?01.08.2008 : 01:35
While he's best known for creating graphics engines that push systems to their limits, game designer John Carmack is spending a lot of time with mobile gaming these days.
The co-founder of id Software is considered one of the creators of the first-person shooter genre, and his technical influence has kept hardware companies rushing to keep up. So it's a bit surprising that he hasn't yet taken advantage of the most powerful mobile device on the market.RtCW4ever
Wolfenstein & The News29.07.2008 : 03:00
As soon as there's something new about Wolfenstein, you can read the facts (no rumours) here on WolfMap.de.
ET-Prefab: Treelines28.07.2008 : 20:53
ET-Soundpack: Postal 2 (Beta 2)28.07.2008 : 19:33
Postal 2 Sounds for ETpro servers. Made by Rh00y of the Free-Clan.
- Menu sounds
- Alarm sounds
- Pro sounds
- Fight announcement
- Kill with Knife
- Build sound
- Female voice (3-2-1)
- Remaining 5 min and 30 sec announcement
- Allies/Axis win sounds
Fixes in Beta 2:
Alarm sound and Build sound reduced in volume
Put the pk3 in the etpro folder and have fun with it!Rh00y via E-Mail | Free-Clan
New ETpro version with Anti-Cheat ??27.07.2008 : 00:27
After months of debates, discussion and applies there seem to be a chance to make this dream happen, as ETpro head bani replied finally and signalised his will to have a deeper look into the ET-ACE project.
"I'd prefer to see the code tbh. That would prove to me trustworthiness more than anything else. It would also prove to me you know what you're doing
I'd certainly want to have some kind of examination of the code before I'd license something that would be a redistributed derivative work. The blame would come right back at us if anti3 turned out to be a problem (crashes, false positives, backdoors, etc) because we allowed it."
An agreement of bani would probably mean a new ETpro version with an implemented promissing anti cheat technology which already caught former FF player gnajda during the 3on3 WorldCup. Other possibilities would be a stand-alone mod or anti cheat software working alongside ETpro.minus Gaming
| ETpro Forum
ET-Minimod: Landmine Sound Mod25.07.2008 : 21:37
This is a small mod for "Wolfenstein: Enemy Territory" made by IndyJones. All it does is just replacing sound files. Now you won't hear annoying "Landmine spotted, check your command map" anymore, just "Landmine spotted".
It's very usefull if you don't want to get spammed by spotting landmines... Feel free to use anywhere.
Tested on etmain and NoQuarter 1.2.0.
Keep on rolling... 5. Night of Fight kommt03.08.2008 : 17:24
ich freue mich hiermit zur 5. Auflage der Night of Fight einladen zu dürfen.
Eingeladen ist jeder der Spaß an einem fairen, jedoch freundlichen, Kampf hat.
Gespielt wird ETpro auf einem 60 Slot Server mit 30 Maps (3 Campaigns mit XP Save á 10 Maps).
Nähere Informationen findet Ihr auf
QW-Map: Spirit Speedway (Beta 1)24.07.2008 : 16:08
Spirit City was built as a new hope for Earth. In a secret location in France. A centre to train the brightest and best to defend against the Strogg invasion. Test your driving skills against the very best on Earth.
Community Enemy Territory
| Servers running this Map
ET-Map: Tutorialjump 2 (Final)23.07.2008 : 12:49
QW-Mod: ETQWpro 0.622.07.2008 : 09:11
This Mod merges Splashdamage's Competition Mod and the old version of ETQWPro.
The main goals were to keep vanilla commands and Competition Commands working. So all your Scripts from vanilla or compmod should also work in ETQWPro 0.6. Also user experience was a high priority, so you will now get feedback on error messages and so on.
0.6 is also supporting its very own ranked server system. More Information on this will made public soon.
No more words from me, be sure to check the changelog here and the complete Cvar list here
Mac users: I didnt forget you. I am still trying to find a way how to get binaries for you.
Windows server admins: Be sure to check the changelog. There is some info about Windows server binaries
I do suggest using the installer, since it cleans up your system!" ~hannes
Download & Info:
--> Download ''ETQWpro v0.6''ETQWpro Website
--> Download ''ETQWpro v0.6 (Installer)''
--> ETQWpro Website
--> ETQWpro Wiki
--> Public server for testing: 188.8.131.52:27755