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Mobile Version of Wolfenstein Planned15.11.2007 : 18:27
USA Today reports that id Software has announced "id Mobile", a new division of id with plans to develop mobile versions of its classic games Quake and Wolfenstein, as well as a sequel to the cellphone game hit, Doom RPG.
"We are operating on the assumption that mobile gaming has a potential for huge growth," says id co-founder John Carmack. "It's at a tipping point. Everybody has a phone, and almost every phone is powerful enough to do good games on it."The Mesquite, Texas, game maker is no mobile-game newcomer. Released two years ago, Doom RPG for cellphones has sold more than 1 million copies. Sales of last year's Orcs & Elves have topped 400,000. Both of those action games were co-developed by id with Fountainhead Entertainment, a company founded by Carmack's wife, Katherine Anna Kang. A former director of business development at id, she will now serve also as id Mobile's president.
They expect the id name to help draw the attention of potential creative talent to a sector of the industry that's often considered "the ghetto of game development," Carmack says. "It's going to be easier to attract more people to work for a project when they are actually working for id."
Thanks: Planet Wolfenstein
QW-Tool: QW PowerAdmin 0.9 (Beta)04.03.2008 : 15:33
Download & Info:
--> QW PowerAdmin v0.9 (Beta)Changelog:
- Support for Competition Mod BETA
- Flicker free player list
- Power Admin resizeable
ET-Map: AA-Guns (Final 3)10.11.2007 : 22:49
| Servers running this Map
RtCW2-Prison vorläufig geschlossen10.11.2007 : 11:31
Prison Forum wird weiterhin Online bleiben wo wir euch dann auch ueber den aktuellen Stand der Dinge auf dem laufenden halten werden. Wolfensteinanhänger begeben sich bitte in dieser Phase zu unseren alles geschätzten Partnerseiten WolfMap.de oder SplatterLadder.com um sich weiterhin zu informieren.
Das Prison Team
ET-Map: Lighthouse (Final 2)10.11.2007 : 11:13
Update: Fixed Version / Gun Clipped
RtCW-MP-Map: Radarbunker (Final)10.11.2007 : 02:50
ET:QW for Mac in Alpha Stage09.11.2007 : 13:26
AppleInsider brings news of the Mac OS X port of Enemy Territory: QUAKE Wars under developement by Aspyr Media. Aspyr, who has extensive experience porting id Software's titles to the Mac platform, has sat down with AppleInsider to share a few updates on the progress of their project as they make optimizations and bring it up to date with the 1.2 codebase.
Community Enemy Territory
QW-Mod: Bullettime09.11.2007 : 02:52
"I toyed around with a script that gives me bullettime in offline play. I don't know how this works on other systems, it worked fine on mine. Please adapt the binding, I bound Q to it as I don't use the lean keys."
--> Bullettime"So far it's a "draft", so press the bullettime key only once and then again when it's over, ie not multiple times while it's still running, or it could take a longer time to finish.
~Joe999"Community Enemy Territory
ET-Map: Snow Sniper (Beta 4)07.11.2007 : 16:46
Enemy Territory Stuff
| Servers running this Map
ET:QW Linux Server Files Updated06.11.2007 : 20:54
Download:Zerowing id Software
ET-Map: CLV (Final)03.11.2007 : 18:23
[UJE]Niek via MSN
| Servers running this Map
QW-Mod: Headshot Sounds01.11.2007 : 20:05
New headshot sounds for ET:QW made by |FaL|*RollerCoaster.
replaces the original headshot sound with the sound from ETpro.
replaces the headshot sound with a dark voice saying "Headshot".
--> Headshot SoundsWorks if you play local with bots, should work later if custom-pk4's are allowed for ET:QW and if the server has the mod running.|FaL|*RollerCoaster via E-Mail
ET-Map: Battle of Wolken 6 (Beta 1)01.11.2007 : 18:01
| Wolken Website
ET-Map: Uranproject (Beta 6)01.11.2007 : 17:11
| Dark Alchemy
ET-Map: Nihil 2 TE (Final)01.11.2007 : 16:58
| Servers running this Map
News about the Wolfenstein Movie01.11.2007 : 16:25
Film director Roger Avary in speaking with horror blog Fangoria:
"One of the foremost experiences I had growing up was playing Wolfenstein 3D. I played the original Castle Wolfenstein game, but really it was 3D that changed things. It was like a quantum leap in graphics at that point, and it was the first time I was transported inside another world and in control of it. My avatar was me, and when I turned it off, it was like I was leaving a very real world."
"What's not to like? You have guys shooting Nazis, storming bunkers, blowing up bridges and busting dams. To me, there's this proud tradition of guys on a mission in WWII . I already loved that, along with monster films, and Castle Wolfenstein kind of pulls both of those together."
"So when the opportunity to do this movie came up-through Samuel Hadida, who produced my first film (Killing Zoe), I was like, 'Hands down, I'm in.' That's the kind of adventure for me. It's something I want to do, and I'm finishing the script now. I've kind of done the festival film circuit; I want to make a big popcorn adventure movie, and Return to Castle Wolfenstein seemed like the perfect thing for me."
Read more about at Wolfenstein Files:
--> Wolfenstein flick: "a WWII 'guys on a mission' movie"Thanks: Planet Wolfenstein | Wolfenstein Files
--> Roger Avary talks Castle Wolfenstein Movie
QW-Mod: Denglisch Mod v188.8.131.527 : 01:14
Download & Info:
Die neue Version 1.2 ist zu ETQW 1.2 kompatibel. Ebenfalls muss nicht mehr eine bereits bestehende Datei ersetzt werden. Die Version 1.2 des Denglisch MOD's funktioniert mit einer deutschen und englischen ETQW Version gleichermaßen.Hier die wichtigsten Features:
Eine ausführliche Installationsanleitung liegt dem Archiv bei.
- Deutscher Text im Spiel, aber überarbeitet
- Original Begriffe verwendet: XP, MCP, usw.
- Original Klassennamen verwendet: Medic, Technician, Field Ops, usw.
- Die Sprachausgabe für Zeit (Start-Countdown), Beförderungen und Map-Ende sind auf Deutsch (weil ich die eigentlich gar nicht so übel finde).
- Die restliche Sprachausgabe (VoiceChat, Advisor, usw.) ist im originalen Englisch.
- Einige kleine Änderungen und (ich nenn es mal) Bug-Fixes.
ET:QW Client 1.2 for Linux Released31.10.2007 : 15:56
Download:zerowing id software
ET:QW 1.2 Crashes Solution31.10.2007 : 00:06
If the game crashes (etqw.exe) if you want to join a server, rename the etqw.exe to - for example - etqw_test.exe
Wenn das Spiel (etqw.exe) beim betreten eines Servers abstürzt, benennt die etqw.exe um nach z.B. etqw_test.exe
ET:QW Patch 1.2 Released30.10.2007 : 19:07
this developer blog update. You can download the 1.2 Update either via the in-game updater or from the mirror below.
In addition to the client update, there are also updated server files available - please note that due to the amount of changes, there is no server update this time around, only a full installer.
--> ET:QW 1.2 Client Update (Windows)Community Enemy Territory
--> ET:QW 1.2 Standalone Server Files (Windows)
--> ET:QW 1.2 Standalone Server Files (Linux) - Full
--> ET:QW 1.2 Standalone Server Files (Linux) - No Media
ET:QW Patch 1.2 Today30.10.2007 : 16:00
Community Enemy Territory
A First Look at the ET:QW SDK29.10.2007 : 21:18
- The latest C++ game code
- Several tutorial maps
- High-resolution source art
- Prefabricated map elements and models
- The original text versions of all of the assets
- The tools used to make the game
RtCW-Map: The Gold v228.10.2007 : 13:24
ET:QW Update 1.2 coming soon26.10.2007 : 09:56
- Voice Communication support
- Improved balancing
- Refined stopwatch and team balancing
- User interface improvements
- Bot fixes and improvements
- Bug fixes and additional features.
ET:QW Explained Serverconfig (Retail)26.10.2007 : 09:48
Update: For Ranked and Unranked Servers.
All cvars you might want to use are included with explanatory notes for each so you know what each cvar does. Additionally a rotation script for all four campaigns and all twelve maps is included.
- information about each file, example command lines and some general advice
- rotation scripts for all four campaigns, for all twelve maps and for a mix of all campaigns and maps
- contains the default list of botnames with the prefix [BOT] for each base/guidstates.dat
- contains a list of banned players and players to automatically make admins base/usergroups.dat
- contains information about groups, their rights and a list of vote-/executable config files
- contains all settings used to spawn a server
- base/bots.cfg, base/nobots.cfg, base/lowgrav.cfg, base/normalgrav.cfg
- a vote-/executable config which contains all settings getting set after vote/execution
ET:QW - Gamer-Config 184.108.40.2067 : 09:46
This config was made for some performance tweaking reasons but mostly to make the game more comfortable and make the overviewbetter. If you are using this config you will need to customize your keybindings in the _bind.cfg files. Also all HUD, Crosshair and name/clansettings have to be changed in the config.cfg. Your current gfx settings will be still customizable through the game because I didn't change any main graphics settings. I only unlocked FPS and optimized the graphics for good FPS. ~D3rG4mml3r
--> Gamer ConfigPlanet Quakewars
ET-Map: Operation Chariot 1.2.025.10.2007 : 20:11
Corrects the mistake which made the carried obj icon visible through walls. I quite liked the effect but it confused and annoyed some players.
So Operation Chariot was born, it's mission to blow up the dock and neutralize the threat of the Tirpitz.
The game commences with the allies having rammed the south gate with the destroyer HMS Campbeltown. They must now attempt to destroy as many of the 6 main dockyard facilities as possible.
There are 6 objectives to destroy, with victory being achieved to differing degrees at game end:
- 0-1 objectives destroyed DECISIVE Axis victory
- 2 objectives destroyed Major Axis victory
- 3 objectives destroyed Marginal Axis victory
- 4 objectives destroyed Marginal Allied victory
- 5 objectives destroyed Major Allied victory
- 6 objectives destroyed DECISIVE Allied victory
The Allies must deliver a demolition charge, taken from the ship's hold, to any objective before it can be dynamited and destroyed. Two demolition charges are initially available, and when the first two objectives have been destroyed another two demolition charges are made available in the ship's hold. When the fourth objective has been destroyed, the final two charges become available.
This allows the allies to choose their targets, but limits them to attacking up to two at a time.
In addition, the axis have two barracks for their spawning. One is near 3 objectives and the second near the other 3 objectives. Axis players always spawn in the South Barracks, but have a passage that links the two barracks instantaneously - that is, an axis player at the South Barracks can move immediately (teleport) to the East Barracks and vice versa.
This is like having a choice of 2 spawn points, but without the bother of selecting them on the command map.
To guide axis players to the objectives under threat, there are ingame command maps in each Barracks. Indicators on these maps show which objectives are under attack, and which ones are especially in danger because demolition charges have been placed.
TCE-Maps: 10 new customs23.10.2007 : 14:50
10 new customs for True Combat: Elite
Download them here:
--> TC:E MapsThe new maps are:
Invasion v2 - Kowloon v0.5 - Lost Powerstation v2 - Mustamaa (Beta) - Office 2 - Raid (Beta 2) - Snowtown - Villa v2.1 - Vorort - Vorort (Beta)Quo Vadis
ET CUP - Eurocup XVI im vollen Gange23.10.2007 : 13:08
Der Eurocup XVI ist in Woche 3 angelangt und langsam wird es spannend. Die ersten zwei Wochen sind vorbei und Prison gestattet euch einen Rückblick über den 16. Enemy Territory Clanbase Eurocup mit seinem 16 Teams die sich jeweils in einer der 4 Gruppen des Cups befinden. Euch erwarten die aktuellen Gruppen im Überblick mit dem letzten Lineup des derzeitigen Gruppenersten sowie ein kurzes Community-Statement zu den vergangenen Spielen und die kommenden Wars für jede Gruppe.
Bremen_b2, Braundorf_b4, Supply, SW Goldrush TE, Radar, FrostbiteMehr Infos und die Gruppen:
--> @ RtCW2-Prison[DS]Pencil via ICQ
ET-Skinpack: Infantry 'No Quarter' (Beta 6)22.10.2007 : 20:24
Download:[EF]Tyrlop via MSN